Arkhandus said:Meh. Example 1, obviously nobody bothered...
hong said:As it stands, there's typically no mechanical reason NOT to use instakill spells at the start.
DM's are usually more deeply interested in the game (thanks to the fact that they tend to spend quite some time with it all on their own), so they are a lot more likely to visit forums.Lanefan said:One bizarre side-effect of this poll is that it shows how many people here are (or claim to be) "usually DM" as opposed to "usually player".
As of right now it's 150 DMs vs. 29 players vs. 100 who do both. Looks like a player's market from here!
Lanefan
This. Very this.Anthtriel said:You cannot seriously tell me that it's somehow a good thing if the BBEG dies in the first round of combat. No matter how you do it, it's still just about the most anti-climatic experience possible. Maybe in a comedy campaign, but everywhere else, it will feel really out of place.
If your argument is just "Well, a good DM can deal with it.", then great. A good DM can also deal with THACO and racial level limits, so we should bring them back, no?
Anthtriel said:But the way SoD works, Hercules would actually get killed in at least 1/20 of those tales. In Heroic fantasy, the heroes (certainly the central ones, comparable to PCs) always survive those encounters.
So a less deadly system would work better for modelling heroic tales or fantasy.
Jhulae said:Except there is still risk without SoD effects. Unless you mean "I prefer a game in which there is a real feel of arbitrary death".
ENWorld demographics differ from the rest of the population of D&D players. It's been said that WotC forums get mostly players, while ENWorld gets mostly DMs/Independent Developers.Li Shenron said:BTW it's weird how according to the poll there are 5 DMs for each player![]()
Petrification in particular seems to work well with gradual Dexterity drain, either a relatively large amount at once, or a certain amount per round over time, depending on flavor.Fieari said:As for me on the poll? Well, I voted DM + Support, but I have to clarify that it's less Save or Die that I support, and more Save or Incapacitate. Petrification, for instance. I can't really see a system for gradual petrification, and I don't want petrification to go away. Likewise for magical sleep, blindness, and other similar things.