Saeviomagy
Adventurer
A railroad is only bad when you can see that the track doesn't go to your station and the conductor won't let you off.
Well, as for me I've come to hate being railroaded with a passion.
Msotly it's ebcause of my former friend. When he'd run games he has a clear story he wants to run and if you don't go the path he wants you to go he will kill off your character no matter what.
Basically, his style of DMing is to give the players the illusion of free will and control.
I always find myself more creative when restricted to a limited framework, rather than just left to do whatever I please. Cool ideas just flow from my head much more easily in the former case.
1- The Adventure itself? "Ok" to most but the most ardent sandbox players;
2- Limiting Options for Overland Movement and Overtly Channelling the PCs to a specific Area? Grudgingly Accepted - but the strings are beginning to be seen too clearly now...;
3- Marching the PCs at Sword Point to a one way, no save Sleep plus airline trip to the dungeon locale? Unacceptable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.