No takers? Really?
Come on guys, you just said you didn't want this thread crashing to the ground. You're opinion is that roleplaying comes before all else, regardless of how others are offended. Would you agree with this statement, then?
Ok, now that the thread appears to have regained some hit points, I'll take the risk of answering your question.
The reason you aren't getting alot of takers is I imagine that most people recognized your question as both pointless and useless. No one agrees with that statement, nor are you going to find a single quote on the board that sufficiently explains why you think that there might be some 'Yes' responses to the post. Not only that, because the question is phrased in such absolute terms that any response to tells you nothing of the naunces between different persons. I mean we all basically disagree with that statement and would affirm our disagreement with that statement, but that agreement doesn't mean that we don't have fundamental or important disagreements.
So the question doesn't accomplish anything except to get people irritated at the insinuation of the question.
Now let further get myself in trouble by risking a stab at how you came to ask such a useless question. I'm guessing that you got there by making a straw man of my claims.
First, I have said and still maintain that immediate direct frank OOC dissent from a line of play wasn't always the best and wisest course of action when you felt uncomfortable. This is no where near the same as saying that OOC discussion is always bad. I've previously asserted that in some cases it might be the wisest course, and I have previously said that in some cases you might have no choice but to do so. But this is also by no means the same as saying you should always do that. I maintain for what I think are very good reasons that you should prefer to try all of the following first:
a) Try to resolve the situation in a way that you are comfortable about through IC play.
b) Try to resolve the situation OOC after the session and privately.
c) Try to get the DM or some other player that the other player respects to mediate, either with you present or without.
The reason I suggest this is pretty simple. Both sides agree that if everyone is being mature, these situations will pretty much never come up. But the fact of the matter is that we all have bad moments. We all can be jerks from time to time. We all can get emotional and irrational. We all have buttons that can be pushed. That's just a simple recognition of our human nature. You have a table with six or eight people at it, and even if they are all pretty good or even really good close friends, tempers can flare at any game much less at a highly social game like an RPG. I've seen Monopoly turn into loud shouting matches and permenently hurt feelings on several occasions.
Now, a lot of people have asserted things like, "Well, I would never play with people like that." or "My friends aren't like that." and that's fine and I can only take your word for it. But I'd like to suggest that the situation that developed near the beginning of this thread is in some fashion archeatypal of how this interaction typically goes down in the real life. You see, the basic problem in this exchange is that both sides very quickly hit the stance: "Conform to my wishes our I'm going to take my marbles and go home." They left no room for comprimise and they immediately put the situation into as confrontational mode as possible.
Whether it is logical or not, player #2 feels 'uncomfortable' and puts the responcibility for their own feelings on someone else. They respond to the situation emotionally, and they assert their entitlement and the superiority of their wants and desires over anyone else. They don't feel inclined to or that they have any need to comprimise or empathize with the other person.
Whether it is logical or not, player #1 responds to player #2's assertion that they are being made 'uncomfortable' as an attack, as rejection, and as an accusation. They in other words respond emotionally, and even if they do change their line of play they are likely to feel resentment. They don't feel inclined to or that they have any need to comprimise or empathize with the other person, and like Lanefan (who was it should be said mostly joking) will probably respond to player #2's passive aggression with passive aggression of their own.
I don't want to argue who is justified here. It could be that neither is justified. It could be that both are. It could be that one or the other is being unreasonable. I'd have to be at the table to judge, and even then I really wouldn't to because none of that is really important. What's really important is not letting the game derail the friendship. And to do that, both sides have to back down from where they've gotten.
So my advice is that if you feel uncomfortable, to not immediately say any of things that people are suggesting being said because it just gets you immediately into the possibility of a confrontation. In ideal world, maybe it will work, and in an ideal world maybe you aren't being overly senstive, or prude-ish, or a control freak when you say it.
Instead I would focus humbly on the possibility that the feelings I'm feeling are my own, and my responcibility, and that if I'm asking someone to change their otherwise harmless behavior to conform to what may be my weaknesses, that I should look on that as asking some one a favor and by no means state it as a demand or expect that in making the demand that I'll get a particular outcome.
And I would first, in character, try to suggest some other alternate and hopefully fun of play. Because if there is one thing I know about geeks it is that they love it when someone says, "Do you want to play?", and they get uncomfortable when someone says, "No you can't play with me." or "I don't want to play." I would try to cultivate skill as a roleplayer because that's ultimately what makes other people at the table happy and comfortable and it can serve to defuse all sorts of uncomfortable situations if you make people laugh or smile. Too often I see players think that they are well served by cultivating skills as a debater - which are typically well honed in geeks - and their first instinct is always to start a debate on what should be happening, bang the gavel, and put court in order. Some of these are what we call 'rules lawyers', but that's not the only form this behavior can take.
Try not to be that guy who instead of playing is continually trying to start up a jury trial over whether someone else at the table is playing right. I honestly can't think of a situation I was ever in where it was necessary (or wise) as a player to tell another player flat out in the middle of the session, "I'm not comfortable with this line of play." And this is coming from a guy who still doesn't use demons and devils in his campaign because the occult overlap makes him uncomfortable, and who has also gamed with open practicing Satanists.
Don't be that player who gets offended and then says, "You are making me uncomfortable" as if its some other person's fault. Sure, there are times when things are going to happen that are legitimately offensive, or which you rightly don't feel you can participate in. But even when you are completely in the right, you still need to practice diplomacy in whatever situation you find yourself in. In my opinion that is not always best served by a OOC challenge.