SSS-Druid
First Post
A couple of comments:
Because there is No Such Thing as "too many options." Plus, we wanted to demonstrate how to take cool concepts and fit them into the campaign setting. We also wanted to demonstrate how to take a look at the campaign setting and mine its cultures and history for cool prestige classes.
Um, re-read that, buddy. That is the ability to summon the blizzards that always surround the hurors, not summon the hurors themselves. The whitefur gains the cool ability to whip up cold winds around himself, making it tough to hit him with things like missile weapons, etc.
The cool thing about these books is that we include ideas and suggestions for using them in other campaigns, as well, making them a great resource (like the Relics and Rituals and Creature Collection books) for non-Scarred Lands campaigns.
My central design principle for these books was simple: I wanted to give an example, using the Scarred Lands, of how the PC classes are integral and absolutely central to the setting, not just in the "current play" sense, but also in its history. The fighters and rangers and clerics and wizards are powerful people - men and women with the ability to change the very course of history. The campaign setting should reflect this.
But the campaign setting should also help to shape where these classes develop and the lines along which they grow and spread. We did that for this book, as well, demonstrating how the fighting styles (and thus, likely Fighter feats, weapons and armor taken) were affected by the place that the fighter hails from.
There are so many prestige class books out there already... so many class books too... why more?
Because there is No Such Thing as "too many options." Plus, we wanted to demonstrate how to take cool concepts and fit them into the campaign setting. We also wanted to demonstrate how to take a look at the campaign setting and mine its cultures and history for cool prestige classes.
Yeah but, but, the ability to summon HURORS!
Um, re-read that, buddy. That is the ability to summon the blizzards that always surround the hurors, not summon the hurors themselves. The whitefur gains the cool ability to whip up cold winds around himself, making it tough to hit him with things like missile weapons, etc.
If I was more interested in the Scarred Lands I'd probably pick it up - I think it's a nice idea making setting specific splatbooks like that.
The cool thing about these books is that we include ideas and suggestions for using them in other campaigns, as well, making them a great resource (like the Relics and Rituals and Creature Collection books) for non-Scarred Lands campaigns.
My central design principle for these books was simple: I wanted to give an example, using the Scarred Lands, of how the PC classes are integral and absolutely central to the setting, not just in the "current play" sense, but also in its history. The fighters and rangers and clerics and wizards are powerful people - men and women with the ability to change the very course of history. The campaign setting should reflect this.
But the campaign setting should also help to shape where these classes develop and the lines along which they grow and spread. We did that for this book, as well, demonstrating how the fighting styles (and thus, likely Fighter feats, weapons and armor taken) were affected by the place that the fighter hails from.
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