Player's just not paying attention.

Actually, there is one remaining character from the original party that is curently and NPC, a wizard. The Wizard was bought out of slavery by the Psion and has been very grateful, keeping the secret of his Psionic background as well.

I could have a puppeteer control him, get him seperated from the party (it's important you come alone, it's about your.... power...). Then, the Psion gets lured into an ambush where a Mind flayer, his old friend the Wizard and a few thralls subdue and capture him. A few spells on some corpses to look like the Wizard and the psion, and bang, the party doesn't look back. At least if they keep acting the way they do.

The Psion gets punished for not bothering with his background, the plotline I put into play is fufilled (although not how I'd wanted it too), and there still is a chance to save him, but at this point, it'sd take a lot of detective work and paying attetion by the players.
 

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Have the city guard start bugging them. Even if the PCs were acting in self-defense, there's a dozen-plus bodies that they can be tied to. And that's within the space of a few days. If the PCs aren't smart enough to figure out that the people who killed their allies are really after them, perhaps some inspector somewhere might take the case. He could start with a question like, "so does a blue salamander tattoo mean anything to you? Any idea why it would be on ten hobgoblins?"

How do you usually run your adventures? It sounds to me as if the PCs are accustomed to sitting back and waiting for the plot to clobber them over the head. If you've been handing them things for sometime now, they're probably not used to being proactive and finding things out for themselves. Or they may simply think that you're going to give them what you want no matter what, so there's no point in bothering to do it beforehand. Players can get all sorts of strange ideas...
 

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