Virel
Explorer
MonsterMash said:The ooze speaks the truth.
Indeed that is true. A DM with a long running campaign will see players come and go as real life intervines. The campaign world may running for years. Mine is working on it's 17th year. The NPC's, creatures etc that are establish are not going to be undone to please a new group of players. The status quo of the past remains for the present adventures to adapt to. There are 25 "current" players currently involved in my long running Greyhawk/Celene Campaign.
Should they delve to deep in an area known to be very dangerious even for high level characters when they are low level or decide to go against a well established NPC, nothing is changed to accomidate them. The game is player directed but the world is not redefined to please any particular group of players - it's set up to please me the DM. Since over a hundred players have adventure in Greyhawk/Celene since 1980, I think it pleases players most of the time. Player actions can and do effect the world. Over time several dramatic changes have took place. For instance a tribe of lawful good orcs was established at the edge of the Celene border with the Queens approval thanks to the PC's. Wars have been started by PC's and avoid because of PC actions etc.
Drow are very well established as vile & evil without exception based on what's occured to date with Drow. I have a player who wants to run a Drow PC - which doesn't not fit with the setting in any manner. Should the PC's venture into the underdark - who knows what will happen, they might learn not all Drow are predisposed to evil. The player that wants a Drow PC very well may have the chance when he encounters Drow. I'm not about to give a him a Drow just because he wants one - he must earn the character, by showing he has the maturity in RPG to be allowed to player such a complex character.
IMO - The DM does not change the world to accomidate PC's - PC's must adventure and change the world to accomidate them.
YMMV
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