mmadsen said:
There are plenty of persuasve reasons for why you wouldn't have a magic shop -- and especially why you wouldn't have one conveniently nearby, that you could easily locate, that had what you were looking to buy sitting on a shelf.
Buying a powerful magic item is a bit like buying a man-portable F-22 built by da Vinci. It's a tremendously concentrated store of wealth (i.e., it's easy to steal), it's a potent weapon (i.e., the state expects to control it), very few people can create anything like it (there's no mass production), and very few people can legitimately afford to buy it (and know how to use it).
This is my favoriate argument.
I would add that temples are primary sources of potions, scrolls, weapons and armor. There are lots of trustyworthy priests, and there is almost always a god of protection/war/smiths
and one of healing. In major cities this is where people would come for such things.
this really only applies to low level items, as Temple Elders and patriachs rarely sit down in the old lab, pouring time and life energy out for some stranger.
Even highlevel craft mages have to limit the amout of powerful items the produce. The experance drain will force them out into danger more often than they would like and If they are living peacefully in town there is a limit of how much gold they can spend, and still have time for crafting.
The greedest craftmages should be middleaged wizards, who want their own tower and need to cough up the 50k. Lets see thats 100k worth of items sold, and 4k experiance
so these mages should work hard for a few years and then retire from activily creating items as they run out of xp or meet these goals -
campaign hooks that I will be using
1. a prolific crafter that retires from the buisness
2. a mage who wants a bodyguard, and a milk run dungeon
3. a mage who demands PC's pay the experance for items he crafts (assuming this is allowable), but wont lower the price much as he is the only source.
IMC PC's do a fair amount of crafting, and there are large traveling fairs that buy and sell random magic items. PC's will frequently set up a booth and craft high demand items for sale
Large cities will have people that will craft on commission, but not always the right feats (rods, ring and staff crafters are scarce)
NPC's will also offer to commission items from the party, in some cases appling poltical pressure so that it is hard to refuse. They normally offer to pay full price