vortex
First Post
I think the 3e concept of mix'n'match magic items (eg +3 keen, lightening, pixiebane mercurial greatsword) cheapens the whole magic item expirience. So does the mechanical nature of magic item generation eg potions must be spells less than 3rd level with a target of blah, blah, blah. It makes magic items generic and, thus, interchangable chattles. I understand the game balance issues, and i understand item creation is now an important game concept.
At the risk of sounding like an old fart, i quite liked the ad&d list of magic items. Magic items could have unique and interesting powers, just...just because.
I think you can make magic items special by giving them intersting names and even histories. So it's not a +2 keen longsword, its 'Razortooth' or even 'Duke Rumpskil's sword'.
Everyone loves magic items, both dm's and players. I think its one of those things that drives the game. I think buying and selling is OK as long as you keep them iteresting and special, and not just comodities.
At the risk of sounding like an old fart, i quite liked the ad&d list of magic items. Magic items could have unique and interesting powers, just...just because.
I think you can make magic items special by giving them intersting names and even histories. So it's not a +2 keen longsword, its 'Razortooth' or even 'Duke Rumpskil's sword'.
Everyone loves magic items, both dm's and players. I think its one of those things that drives the game. I think buying and selling is OK as long as you keep them iteresting and special, and not just comodities.