Mustrum_Ridcully said:Unless you really want to go into melee combat (remeber, d6 HD, medium BAB, no Sneak Attack, no Cleric bonus spells on every combat thing)
Str 11
Dex15
Con12
Int15
Wis10
Cha17
Spells:
Consider at least one of the Cure Spells. If you decide to take a higher level one, this might be very useful in later combats (Cure Lights do not help much in high level combats, but the wands are cheap)
Multiclassing:
If you`re still looking for a concept: How about Skald = Bard+Barbarian!
Mustrum Ridcully
These are all excellent ideas
I would add the following
at mid level you can learn "Summon Monster" that is incredibly usefull for you. Let them do your fighting for you. You also have Buff spells that can come in handy
And second, if you are multiclassing, I agree with Musrtum (you don't mind if I call you Mustrum I hope) Either Barbarian or Ranger are the ways to go,
Ranger lets you support as a tracker (and gives you weapon feats. It is especially nice if your GM lets you take Missile Feats instead. Spend a feat on Cosmoplitan (from FRCS) and take wilderness lore as a skill. Lean Mean Tracking Machine
Barabrian rules too, You won't need more than 2 levels max (for the uncanny dodge) The movement Bonus is especially nice
If you can get away with it (and there are plenty of spell casters in the party) you can go barb1 rangr1 Bard -- the rest of the way
You would be a fast killing machine Bard
Stat order I think would be about the best
Str 11
Dex17
Con12
Int15
Wis10
Cha15
For your level ups add 1 to Str (at 4) 1 to Int (at 8) 1 to Dex (at 12) 1 to Charisma (at 16) I am not sure about the lastone