Sanglorian
Adventurer
I was marvelling at the fact that in some earlier D&D editions monster stats could be written on a single line. I wanted to experiment with some D&D 5E stats and see what I could do with them, and thought people might be interested to see them. Do let me know what you think.
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These don't preserve all information about the monsters. I've even done things like drop weapon ranges that would not take up a lot of room. I was more interested in creating 5E-compatible stats than exact translations. You could play with these stat blocks, but they may require changes in play style. They assume people aren't playing with miniatures, so if weapon ranges were important the GM would have to make a judgement call. And instead of SQs being clearly defined (e.g. how small a space an amorphous creature can squeeze through), the GM would make rulings. In general, SQs would either simply allow a creature to do something or give advantage on a roll.
I think the formatting itself is pretty intuitive. #AT means that it's a basic attack, # that it's an action, % that it's a reaction and & that it's a bonus action. The text in brackets describes what happens on a failed save/successful attack.
NOTHIC (CR 2) medium aberration, chaotic evil
AC 15, hp 45, spd 30 ft
STR +2 DEX +3 CON +3 INT +1 WIS +0 CHA -1
SQ Truesight; One big eye
#AT claws +4 (1d6+3 damage)
# Rotting gaze: DC 12 Con (3d6 damage)
# Weird insight: Cha vs Wis (nothic learns one fact about target)
OGRE (CR 2) large giant, chaotic evil
AC 11, hp 59, spd 40 ft
STR +4 DEX -1 CON +3 INT -3 WIS -2 CHA -2
#AT greatclub +6 (2d8+4 damage)
#AT javelin +6 (2d6+4 damage)
OCHRE JELLY (CR 2) large ooze, unaligned
AC 8, hp 45, spd 10 ft, climb 10 ft
STR +2 DEX -2 CON +2 INT -4 WIS -2 CHA -5
SQ Spider climb; Acid resistance; Lightning immunity; Slashing immunity; Blindsight; Blind; Amorphous
#AT pseudopod +4 (3d6+2 damage)
% Split: When subject to lightning or slashing damage, split into two oozes of one size smaller, each with half current HP.
NOBLE HUMAN FIGHTER 1 lawful neutral
AC 17, hp 12, HD 1d10, spd 30 ft
STR +3 DEX -1 CON +2 INT +0 WIS +1 CHA +2
Proficiencies (+2) Str and Con saves; armour, shields, simple weapons, martial weapons; playing cards; Athletics, History, Perception, Persuasion
SQ Position of privilege
#AT greataxe +5 (1d12+3)
#AT javelin +5 (1d6+3)
& Second Wind: regain 1d10+level HP; recharge short or long rest
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These don't preserve all information about the monsters. I've even done things like drop weapon ranges that would not take up a lot of room. I was more interested in creating 5E-compatible stats than exact translations. You could play with these stat blocks, but they may require changes in play style. They assume people aren't playing with miniatures, so if weapon ranges were important the GM would have to make a judgement call. And instead of SQs being clearly defined (e.g. how small a space an amorphous creature can squeeze through), the GM would make rulings. In general, SQs would either simply allow a creature to do something or give advantage on a roll.
I think the formatting itself is pretty intuitive. #AT means that it's a basic attack, # that it's an action, % that it's a reaction and & that it's a bonus action. The text in brackets describes what happens on a failed save/successful attack.
NOTHIC (CR 2) medium aberration, chaotic evil
AC 15, hp 45, spd 30 ft
STR +2 DEX +3 CON +3 INT +1 WIS +0 CHA -1
SQ Truesight; One big eye
#AT claws +4 (1d6+3 damage)
# Rotting gaze: DC 12 Con (3d6 damage)
# Weird insight: Cha vs Wis (nothic learns one fact about target)
OGRE (CR 2) large giant, chaotic evil
AC 11, hp 59, spd 40 ft
STR +4 DEX -1 CON +3 INT -3 WIS -2 CHA -2
#AT greatclub +6 (2d8+4 damage)
#AT javelin +6 (2d6+4 damage)
OCHRE JELLY (CR 2) large ooze, unaligned
AC 8, hp 45, spd 10 ft, climb 10 ft
STR +2 DEX -2 CON +2 INT -4 WIS -2 CHA -5
SQ Spider climb; Acid resistance; Lightning immunity; Slashing immunity; Blindsight; Blind; Amorphous
#AT pseudopod +4 (3d6+2 damage)
% Split: When subject to lightning or slashing damage, split into two oozes of one size smaller, each with half current HP.
NOBLE HUMAN FIGHTER 1 lawful neutral
AC 17, hp 12, HD 1d10, spd 30 ft
STR +3 DEX -1 CON +2 INT +0 WIS +1 CHA +2
Proficiencies (+2) Str and Con saves; armour, shields, simple weapons, martial weapons; playing cards; Athletics, History, Perception, Persuasion
SQ Position of privilege
#AT greataxe +5 (1d12+3)
#AT javelin +5 (1d6+3)
& Second Wind: regain 1d10+level HP; recharge short or long rest
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