I'm 33 today. As a treat for myself (and possibly my friends), I took them through part of the original 1E White Plume Mountain today, instead of the RPGA (3.5E) game we often play on Friday afternoons.
Beware! This thread contains spoilers for White Plume Mountain! Read on at your own risk!
I wasn't sure how many people were going to turn up - there was the possibilty of eight people - so, I created 8 Pre-gens. I used a mixture of 1e and 3e terminology: AC and attack bonuses were given in 3E format; all else in 1e format. PCs were created using the appendix in the 1E DMG "Creating a party on the spur of the moment" to assign magic items.
Here's a few of the PCs:
Halfling F6/T6; S12, I9, W7, D17, C13, Ch13; AC 18; hp 28
+1 shortsword: +6 (1d6+1)
Shortbow: #AT 2; +7 (1d6)
Half-Elf C5/MU6; S11, I12, W17, D11, C9, Ch11; AC 22; hp 24
Mace: +2 (1d6+1)
Human C7; S12, I9, W16, D8, C11, Ch12; AC 18; hp 33
+1 Mace: +5 (1d6+2)
Human R6; S18/06; I13, W15, D9, C16, Ch15; AC 18, hp 49
+1 longsword: +7 (1d8+4)
+1 longbow: #AT 2; +6 (1d6+1)
The other PCs: A Dwarf F7; Elf F6/MU6; Human F7; Human MU7 (The players took those with them).
Little else was on the character sheets. This was AD&D with no supplements: just the three core books. I flirted with using the 3.5e spells, but soon enough we were using 1e descriptions for all. The unfamiliarity of the players with the older spells would soon cause trouble!
Five players turned up, they took five of the PCs. (F/T, F/MU, MU, R, C/MU). We were away!
Cheers!
Beware! This thread contains spoilers for White Plume Mountain! Read on at your own risk!
I wasn't sure how many people were going to turn up - there was the possibilty of eight people - so, I created 8 Pre-gens. I used a mixture of 1e and 3e terminology: AC and attack bonuses were given in 3E format; all else in 1e format. PCs were created using the appendix in the 1E DMG "Creating a party on the spur of the moment" to assign magic items.
Here's a few of the PCs:
Halfling F6/T6; S12, I9, W7, D17, C13, Ch13; AC 18; hp 28
+1 shortsword: +6 (1d6+1)
Shortbow: #AT 2; +7 (1d6)
Half-Elf C5/MU6; S11, I12, W17, D11, C9, Ch11; AC 22; hp 24
Mace: +2 (1d6+1)
Human C7; S12, I9, W16, D8, C11, Ch12; AC 18; hp 33
+1 Mace: +5 (1d6+2)
Human R6; S18/06; I13, W15, D9, C16, Ch15; AC 18, hp 49
+1 longsword: +7 (1d8+4)
+1 longbow: #AT 2; +6 (1d6+1)
The other PCs: A Dwarf F7; Elf F6/MU6; Human F7; Human MU7 (The players took those with them).
Little else was on the character sheets. This was AD&D with no supplements: just the three core books. I flirted with using the 3.5e spells, but soon enough we were using 1e descriptions for all. The unfamiliarity of the players with the older spells would soon cause trouble!
Five players turned up, they took five of the PCs. (F/T, F/MU, MU, R, C/MU). We were away!
Cheers!