AD&D Initiative
I was using a modified version of initiative given in the 1E DMG. (The unmodified version is contradictory and unplayable as written).
* All actions are declared before initiative is rolled
* If a creature has Two attack routines, then it attacks First and Last in the round. (e.g. an archer fires two arrows; they occur first and last).
* If a creature charges, the longer weapon strikes first
* In the case of the preceding rules not applying, then the initiative roll (d6 for each side) breaks the tie. Highest roll wins.
* If the spellcaster loses initiative, then they will always cast their spell last in the round.
* If the spellcaster wins initiative, then their casting time (in segments) is added to the losing die roll; if it is higher than the winning roll, then their spell occurs later in the round.
Just to show how the attack routines work, at one point we had a Gerard's hasted fighter 7, getting 3 attacks a round. Bluto got 2 attacks in a round, and Mat and the Minions were getting 1 attack a round.
If the PCs won initiative, then the order was:
Gerard attack #1
Bluto attack #1
Gerard attack #2 & Mat attack #1
Minion attack #1
Bluto attack #2
Gerard attack #3
If the PCs lost initiative, then the order was:
Gerard attack #1
Bluto attack #1
Minion attack #1
Gerard attack #2 & Mat attack #1
Bluto attack #2
Gerard attack #3
Cheers!
I was using a modified version of initiative given in the 1E DMG. (The unmodified version is contradictory and unplayable as written).
* All actions are declared before initiative is rolled
* If a creature has Two attack routines, then it attacks First and Last in the round. (e.g. an archer fires two arrows; they occur first and last).
* If a creature charges, the longer weapon strikes first
* In the case of the preceding rules not applying, then the initiative roll (d6 for each side) breaks the tie. Highest roll wins.
* If the spellcaster loses initiative, then they will always cast their spell last in the round.
* If the spellcaster wins initiative, then their casting time (in segments) is added to the losing die roll; if it is higher than the winning roll, then their spell occurs later in the round.
Just to show how the attack routines work, at one point we had a Gerard's hasted fighter 7, getting 3 attacks a round. Bluto got 2 attacks in a round, and Mat and the Minions were getting 1 attack a round.
If the PCs won initiative, then the order was:
Gerard attack #1
Bluto attack #1
Gerard attack #2 & Mat attack #1
Minion attack #1
Bluto attack #2
Gerard attack #3
If the PCs lost initiative, then the order was:
Gerard attack #1
Bluto attack #1
Minion attack #1
Gerard attack #2 & Mat attack #1
Bluto attack #2
Gerard attack #3
Cheers!