Wandering Monster!
Is it my imagination, or are wandering monsters less used today? They do exist in wilderness travel. (Oh, the boredom of eight straight guaranteed wandering monsters in
Encounter at Blackwall Keep as the PCs travelled to the Lizardfolk lair... please, let a 1 in 6 chance return to adventures!)
My party had been hurt quite a bit by the preceding encounters, so they decided that it was a good time to take a rest. In the middle of the dungeon. Right...
I got down to rolling dice. After twelve unsuccessful rolls (the chance was 1 on 1d12, roll every turn), I finally got one. And it was an INVISIBLE STALKER! COOL! I've never run one of those before!
Invisible Stalkers surprise 5 in 6, and Sarah's the only one on watch. This should be good...
I roll for surprise... and get a SIX! DAMN IT!!! Sarah noticed it come in!
What can I say about the resulting combat? That it was short and brutal? That'd be a lie. That it was messy and
extremely amusing? That'd be closer to the truth.
Sarah woke the others (1 minute combat rounds... yay), and the party got ready to face the foe. Adam, needing to go to a Christmas Party and not caring too much, threw a fireball at the Stalker. Yes, this is at ground zero. Ben runs the other way very quickly, and is the only one not in the blast area. Result: Everyone is still up... except Adam. Yes, he killed himself with his own fireball. (For unknown reasons, nobody tried to stabilize him!)
If you get the impression that everyone in the group isn't taking this entirely seriously, you'd be right.
Sarah continues to roll poorly to hit the stalker, as does it, although I do get a couple of good hits in.
Ben then decides to even the odds with a haste spell. He's used to how it works in 3e. It looks pretty similar in 1e, doesn't it?
If you want a spell that is obscure in full effect, it's hard to go past the 1e
haste spell. The text of the spell notes that it ages those under its effect. The DMG notes that the aging is 1 year. The PHB's Constitution table notes that those who magically age must make a System Shock check or die.
This was something of a surprise to Ben when I explained the effect... and Mat and Blake both failed their System Shock checks. (Ben failed as well, but I'd ruled he wasn't in the area of effect; a mistake I note when looking at the spell description now. It's meant to be centred on the caster. Oh, well).
About ten minutes later, when the laughter had subsided (Ben: "I did what?"), Sarah eventually managed to slay the Slayer. (I just wanted to say that). Ben and Sarah looked around at the bodies, and decided to get out of the dungeon and to a nearby town to rest up and recruit new companions.
Blake took my one remaining PC - a human fighter 7. (24 hp. No stat above 14!)
Mat rolled up a new PC under my instructions - a half-orc cleric/assassin.
Adam went off to his party.
Cheers!