D&D (2024) Playtest 6 Survey is Open

Which is why I said that they need mastery on unarmed attacks...

Read to the end.
Don't quote out of context.
Excuse me? I did not quote you out of context. I challenged your specific factual claim that "the 2024 monk will be relatively less behind than the 2014 monk." That is flatly untrue according to all evidence that has been presented.

Your subsequent opinion is, "That said, I also think the monk needs buffs. Weapon masteries combined with unarmed strike seems a good idea." I agree that monks should get buffs, including weapon masteries combined with unarmed strikes, but that has no bearing on your original claim, which is that as is the 2024 monk is more competitive than the 2014 version.

You made a factual claim followed by an opinion. The opinion did not change the context of your claim. Ergo, you were not quoted out of context. I don't quote people out of context. I abhor it.
 

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Even now, they would be incentivized to use the staff until 11th level when it jumps to d10's. Until that point, they are only getting the bigger damage die on the bonus action attack.
Yes, but now they can use the staff one-handed and still get to roll a D8 thanks to the flex mastery! And use the other hand to...do stuff. Take a selfie.
 


You are so adamant in defending your position that there are no systemic problems with 5e that you are willing to argue that "actually, Thac0 was a good thing and didn't need to be changed" because you can't admit that D&D rules sometimes need to change for the better?

Just when I think I've seen it all...
THAC0 wad before my time (started with 3.5), so I've only learned about it in retrospect. And sure, it worked, people used it for years. And what we have now is the same mathematical structure, with the numbers turned around to be more intuitive.
 


Excuse me? I did not quote you out of context. I challenged your specific factual claim that "the 2024 monk will be relatively less behind than the 2014 monk." That is flatly untrue according to all evidence that has been presented.
The monk now does not have to compete with paladins going nova. (Divine smite with highest slots twice per turn and on opportunity attacks).. How is that factual untrue?

The monk does not have to compete with great weapon masters.
 


Treantmonk lays out his math pretty succinctly



Also, you have to remember... most monks were never using unarmed strikes as their primary method of damage dealing. Every monk I ever saw at the table did 1d8+mod and then 2d8+modx2 for their main attacks... basically until they reached 17th level, because they used a Quarterstaff.

Even now, they would be incentivized to use the staff until 11th level when it jumps to d10's. Until that point, they are only getting the bigger damage die on the bonus action attack.
While I really appreciate treantmonks opinion, especially the level headness in this playtest, his analysis are on a different optimization level than most groups play at.

That does not mean I don't agree with him that each and every feature needs an upgrade.
 
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THAC0 wad before my time (started with 3.5), so I've only learned about it in retrospect. And sure, it worked, people used it for years. And what we have now is the same mathematical structure, with the numbers turned around to be more intuitive.
Yep. Thac0 works just fine. I'm currently running a campaign using a home-brewed D&D variant and I'm using Thac0. I recognize that in general summing is faster than subtracting for the human brain, so that's a drawback, but - other than that - is it fully equivalent.
 


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