Ah, I see. Yes, that's an odd issue.You are correct.
But it doesn't count as a "monk weapon" like hand crossbows do.
So a d12 hand crossbow that can stunning strike.
Ah, I see. Yes, that's an odd issue.You are correct.
But it doesn't count as a "monk weapon" like hand crossbows do.
So a d12 hand crossbow that can stunning strike.
omg I forgot that feat came out on its own... However, without sneak attack or the fighting style, the extra Nick attack is just for a single die of unarmed damage.I had forgotten about the Weapon Master feat, so there is a way to get Nick without dipping and delaying your Monk progression, albeit one that comes online at Level 4.
Oh yeah, I don't like grappling with dexterity. I liked the differentiation between monks and the strong guys in that regard.Actually, now that I think about it, the change to Grapple and Shove does kind of give the regular Unarmed Attack a purpose. A somewhat situational one, but undeniably effective.
True, but it is a single die every turn, so it adds up.omg I forgot that feat came out on its own... However, without sneak attack or the fighting style, the extra Nick attack is just for a single die of unarmed damage.
I think the Monk needs all the help it can get for dealing with MAD.Oh yeah, I don't like grappling with dexterity. I liked the differentiation between monks and the strong guys in that regard.
I mean, if you are going to give them a ranged monk weapon, then the hand crossbow with 1 handed and short range is probably the one you want.Ah, I see. Yes, that's an odd issue.
Maybe. I ran the numbers and its about ~2.7 extra damage (1d8, avg 4.5, 60% hit chance) on average at level 5, with a trade off in lower AC. Also with the possibility of lower DEX score, which would actually lower your damage from the lower to-hit and extra +1 damage on a hit from four attacks.True, but it is a single die every turn, so it adds up.
Using a feat gain 1 damage die per turn seems a little on the weaker side.True, but it is a single die every turn, so it adds up.
And eventually you may need to find an extra magic weapon of the right type. Empowered Strikes only applies to unarmed.Remember you still need to make the attack roll.
But is it good for Monks? The 2014 Crossbow Expert gives an extra attack as a Bonus Action, and Monks already get that. But that's probably not even valid, because there's a 2024 Crossbow Expert with an entirely different set of benefits. Which are, let's see... Ignore Loading, Firing in Melee, and Dual Wielding. None of which look particularly attractive to a Monk, IMO.Well, the Crossbow Expert feat is pretty tasty and you can't get that for Slings or Darts.
Yeah, I briefly had the thought that this was kinda stealing the rogue’s thunder, but with rogues now getting cunning strike, monks and rogues can share the “dash or disengage as a bonus action” space while still each having their own cool thing.It's a good counterpart to the Rogue's Uncanny Dodge, with enough downsides that I don't think it'll make them into tanks. It has a higher minimum than Uncanny Dodge, able to negate smaller hits entirely, but doesn't scale up against big hits.
Everyone with two Light weapons gets to make a Bonus action extra attack.But is it good for Monks? The 2014 Crossbow Expert gives an extra attack as a Bonus Action, and Monks already get that. But that's probably not even valid, because there's a 2024 Crossbow Expert with an entirely different set of benefits. Which are, let's see... Ignore Loading, Firing in Melee, and Dual Wielding. None of which look particularly attractive to a Monk, IMO.