D&D (2024) Playtest: Is the Human Terrible?

Again. You guys are the ones who are rules lawyering.

The context and the natural language are obvious.

A level 1 feat is a "level 1 feat".
It's actually the other way around. You're trying to rules lawyer in language that doesn't exist based on a general rule in a UA packet.
 

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Probably not quite that blanket. They'll likely divide up the feats into level 1, level 4 and level 8. I don't see feats like Athlete and Great Weapon Master both being given level 4. That would be really lazy design.
Personally, I doubt we'll see poor feats like Athlete and arguably too strong feats like GWM stay in the current format; I expect to see them reprinted.

I can't think of any of the Xanathar or Tasha feats that would be need to be moved to either level 1 or level 8+, not even Fey Touched.
 

Personally, I doubt we'll see poor feats like Athlete and arguably too strong feats like GWM stay in the current format; I expect to see them reprinted.

I can't think of any of the Xanathar or Tasha feats that would be need to be moved to either level 1 or level 8+, not even Fey Touched.
Level 1 Feats are partly about power, but largely seems to be on being able to base a character's identity on that Feat. Fey Touched is a solid basis for a character's narrative identity.
 

Somewhat off-topic and I have said this before, but this is exactly why releasing the playtest material in such a piece-meal manner and without at-least some guidance how past content is supposed to be converted in specific cases has been a bad idea.

We're arguing about the intent of whether past feats are supposed to have a level, what that level is, and what the designer's intent is. That will end up in playtest feedback. That could affect how level 1 feats are designed and supposed to work... without us having seen how feats that aren't level 1 are supposed to work, and whether past feats are being outright replaced or getting a patch to give them a level. Hence, now we have people accusing each other of rules lawyering and all sorts of things - which is not going to be helpful for getting stuff in for the playtest and getting feedback on how we feel about feats in this new verison of the game.
Yea, but it isn't a problem for playtesting, we have no need to know exactly how old feats will be labeled to playtest new races or the new crit rules or anything like that. The packet gave everyone more than enough 1st level feats to pick a new background or use the new human; the other questions people are asking are merely about trying to extrapolate some sort of "design intent" from our extremely limited data set.

Basically, DON'T WORRY ABOUT IT. We're going to see other information real soon. If there are questions or concerns once we see the full suite of info related to feats, that's the time to raise a ruckus online or send back pointed results on the surveys.
 


So is Athlete. Low in power and has a competitor narrative attached. I could see a background for that one.
I wouldn't be surprised at all to see Athlete as a level 1 feat. Heck, probably more than half of the PHB feats make sense for level 1.

What'll be interesting is to see which, if any, of the Xanathar/Tasha feats they choose to move forward into the 2024 core.
 


The funny thing is, I dont even care about the 2014 Players Handbook feats.

I want every feat in the Players Handbook to be rewritten to more accurately approximate the value of a +2 ability score improvement.

Nevertheless, for the sake of groups who want to use 5.0 and 5.5 at the same time, this needs to be doable in a friendly way.

Tortured technicalities are a nondesirable method to achieve backward compatibility.

A better method is to instruct the DM that there will often be new versions of old feats, and the DM might want to prefer the newer feats for the sake of better game engine balance.
 


The funny thing is, I dont even care about the 2014 Players Handbook feats.

I want every feat in the Players Handbook to be rewritten to more accurately approximate the value of a +2 ability score improvement.
This doesn't look like the design goal any longer. If all of them were the same approximate value, there would be no levels attached to them. It looks like we are going to see feats that are ASI equivalent to +0(1st level), +1(4th level) and +2(8th level). I expect that with the level changes and feats no longer being optional, there will be another avenue to receive them than having to choose between ASIs and Feats.
 

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