I'd missed that. That's too bad, I think -- I liked what I (failed to read) more.You can swap after a long rest.
How, though?This is ... fine. I really like the new flavour of the Moon Druid and all the lunar abilities, but the reason I prefer templates is that they scale with you ... MM statblocks do not. So the "I just want to be the wolf-guy" Druid ... which I've run into more than once is once again in a trap.
Well, the big one is the +10 (Mammoth) vs +4 (Wolf) or +5 (Dire Wolf) attack bonus for those attacks. Sure there's damage buffs, but when your attacks are that much more unlikely to hit at all, what does it matter?How, though?
If you go Moon Druid, your AC is going to be based on your Humanoid form, which with Warden is going to be 15+. You also keep your class features, which includes the damage buffs from Primal Strike, and your proficiency bonus and skills are going to scale with your base form, as are your hit points.
The only thing you're really getting from going Mammoth is more temporary hit points and a few dice of damage. Yeah, a big buff, but it doesn't necessarily make theme builds unplayable. If you go Dire Wolf, all you're really missing out on is 23 Temporary hit points and 2d6 more damage per attack, in exchange for Pack Tactics and a Prone ability that doesn't require you to charge first.
Nope.but in exchange moon Druids also get 3x Druid Level as a floor to the temp HP,
Yeah, misread that. Fixed in the post. Still, I think getting to remain in beast form all the way to 0 HP is a buffer buff than people realize.Nope.
"which ever number is lower".
A level 20 moon druid turning into a house cat gets 2 temporary hit points.
Though you get to keep your 17 AC.