Doug McCrae
Legend
Warmages benefit massively from the Arcane Disciple feat. This allows you to add a domain's spells to your spell-list.
If all you're going to be doing is the same damage as a Fighter, why accept the fragility and limited endurance of an arcanist?Wik said:Again, though - how is that any different from a fighter? Both characters have the same goal - damaging enemies. They just take different routes to accomplish that goal.
A Sorceror can do anything a Warmage can do so closely to as well that you'd never notice the difference. All while being ready and able to do many other more useful things.Wik said:I just think that saying "war mage is weak because it can't do what a wizard can do" is a flawed argument. True, a wizard can cast any spell a warmage can cast... if he memorizes it. And even then, the warmage will be doing more damage with the same spell, and can cast it more times per day.
NilesB said:If all you're going to be doing is the same damage as a Fighter, why accept the fragility and limited endurance of an arcanist?
A Sorceror can do anything a Warmage can do so closely to as well that you'd never notice the difference. All while being ready and able to do many other more useful things.
And the Sorceror is generally considered weaker than the Wizard.
NilesB said:A Sorceror can do anything a Warmage can do so closely to as well that you'd never notice the difference. All while being ready and able to do many other more useful things.
And the Sorceror is generally considered weaker than the Wizard.
I never said that Warmages are useless out of combat. I said that they have the least broad and flexible array of options of any primary spellcaster. additionally the Warmage lacks the game changing and/or broken effects available to other spellcasters. A Warmage will never call in an ally that can use ninth level spell like abilities at will, if they don't feel like using their ninth level spells. A Warmage Will never Stop Time. A Warmage will never make the party almost unasailable as they rest, or eliminate the need for long distance travel, or bring back the dead, or fly under their own power or any of a dozen other game changing abilities that other spellcasters get.Wik said:What I was getting at was that, outside of combat, the Warmage's repetoire of "abilities" is no worse than that of a fighter - and I see plenty of people playing fighters. To say a class is bad because it's "Useless outside of combat" just seems like faulty reasoning to me, since so much of what makes a class "balanced" in D&D is focused around combat.
First, Damage Reduction is utterly irrelevant to a Sorcerer. Secondly you are confusing energy types with combat options. There are monsters with enormous piles of hit points and itty bitty Will Save bonuses. I'd rather have a Sorcerer take it out in one go than the Warmage spend round after round and spell after spell pounding at it's point of least vulnerablility and getting pounded in return. If you need to cross a huge bottomless chasm you'd rather have a Sorcerer able to turn in his ability to turn in his lightning bolts to cast fly on the whole party than a Warmage able to turn in his ability to turn in his lightning bolts to throw fireballs instead. and if you meet a behir and the fireball looks more attractive than a lightning bolt, the Sorcerer still has Scorching Ray.Wik said:Yes, and no. First of all, a warmage has more combat effects than the sorcerer, by far. He can overcome damage reduction a lot better (due to his numerous energy spells), and typically has a wider range of combat-related effects to choose from.
They do get pyrotechnics, which I've seen work pretty well for this purpose in the past. It's just a bit situational.Our warmage is the only "wizard-type" in the group, which means no one is doing battlefield control affects.
NilesB said:If all you're going to be doing is the same damage as a Fighter, why accept the fragility and limited endurance of an arcanist?
A Sorceror can do anything a Warmage can do so closely to as well that you'd never notice the difference.
Crosshair said:I'm wondering if a warmage is worth even taking for a class. Any opinionated comments and concerns are welcome. I'm wondering if they're balanced, and/or would be useful. New 1st/2nd level campaign. I was thinking of going warmage/fighter->Spellsword but warmage already gets the armored mage ability and it really drops your spellcasting ability to go for spellsword (+1 to spellcasting class every odd level...)
starwed said:They do get pyrotechnics, which I've seen work pretty well for this purpose in the past. It's just a bit situational.
rgard said:The ASF reduction for spellsword is a bit redundant and doesn't mesh well with the warmage's light and medium armor casting.