Many of the conditions that should lead to a Coup de Grace just grant a re-roll advantage. But that isn't good enough. But dropping the hit points to 0 is too much.
When the enemy renders a character helpless it is possible to kill that powerful character in 2 moves making players angry.
Let helpless victims take an automatic hit but roll normal damage. This gives allies at least a turn to jump in and protect them.
This also reduces the overpowering of many character powers.
When the enemy renders a character helpless it is possible to kill that powerful character in 2 moves making players angry.
Let helpless victims take an automatic hit but roll normal damage. This gives allies at least a turn to jump in and protect them.
This also reduces the overpowering of many character powers.