• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Playtesting: IG's 'The Making of Heroes'


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"Hold tight to the rope and throw me the grapple." Aramil shudders even as he says the words. He wasn't excited about what was fixing to happen.



ooc: Question....... would it be easier to "drop" the grapple into place, or climb down and place it?
 

OnlytheStrong said:
"Hold tight to the rope and throw me the grapple." Aramil shudders even as he says the words. He wasn't excited about what was fixing to happen.



ooc: Question....... would it be easier to "drop" the grapple into place, or climb down and place it?

When Aramil grabs the grapple he slowly lowers it down to the dangling end of the bridge and grabs it from underneath. On his signal the others gently pull up on the rope, careful not to move too quickly for fear of losing the thing.

Thogrim and Dowkan are doing most of the lifting, and Irathias grabs the loose ropes as soon as he can reach them. The loops fit securely around the buried posts, and after a much too lengthy ordeal, the bridge is again secured into place. It seems that whomever it was that tried to destroy this bridge, they were none too bright, as it obviously would have been much easier just to cut the ropes rather than pry them from the posts. Just like an orc, he thinks.

--------

The trail on the other side is faded, but shows signs of recent use. As the sun begins to set, the tower ahead starts to fade in the dimming light.
 


"Yes, I am tired of this place already." Aramil follows the trail, making sure his stumpy dwarven companions can keep up with him.


ooc: Okay, I've been holding the dwarf jokes back for way too long. It just came out :)
 

"Aye, let's get on with it. Finally." Irathias says, crossing the replaced bridge first to make sure it's fine. His reflexes are probably the best of the three, so he figures he's got the best chance of making sure he doesn't fall if something goes wrong. Once he gets to the other side, Irathias fights off the impulse to kick one of the bridge-posts in annoyance.
 

Pusing on...

As you move on, the scene become more clear:

A lone, time-forgotten tower rises from the earth some seventy feet in height. Its stones are worn from time, and centuries old grooves and gashes mar the stone from battles long forgotten.

A nearly empty moat surrounds the structure. A crude rope bridge has replaced the original one, now lying in shambles at the bottom of the moat. Four cracked stone steps lead to a pair of large wooden and iron-bound doors.

The full moon shines brightly upon you now, the sun having said its final goodbyes.
 


Aramil bows his head, "How many lives were lost at this place? For what gain? Does anyone even remember it?" How pointless conflict seemed, people fighting for land that would eventually be taken from them. Aramil couldn't help but wonder aloud, "Were the deaths here pointless in the grand scheme of things or did time simply erase the battle?"

Aramil hears Dowkan's comments and looks at the bridge. "Stay here and stay alert friends. I will look for tracks. I shall not go far."



ooc: Aramil will look for any kind of tracks he can find. I'd also like to see if he can tell what kind of tracks they are and how old........ please :)
 


Into the Woods

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