CleverNickName
Limit Break Dancing (He/They)
Maybe I'm missing something, but isn't this the same thing? Visible or no, a cap is still a cap...right?Don't make a cap. Just don't let people even get to the value.
Maybe I'm missing something, but isn't this the same thing? Visible or no, a cap is still a cap...right?Don't make a cap. Just don't let people even get to the value.
Maybe I'm missing something, but isn't this the same thing? Visible or no, a cap is still a cap...right?
Maybe I'm missing something, but isn't this the same thing? Visible or no, a cap is still a cap...right?
Hey, it sounds good to me. I don't really care how they go about limiting the ability scores, so long as there is a limit. (Personally, I would make it closer to 20 than 25, but that's more a matter of taste than balance.)Not all caps create the same results. Say that you have no more than 10 ways to raise any given ability score...
...snip...
The practical result is early variety at lower levels and more sameness at upper levels.
There is a difference.
One is an arbitrary cap placed because the designers never (or not for a long enough time) looked at multiple aspects of the game and compared them to make the desired result.
And the other is when they do the work and not just what sounds cool in their heads.
Hey, it sounds good to me. I don't really care how they go about limiting the ability scores, so long as there is a limit. (Personally, I would make it closer to 20 than 25, but that's more a matter of taste than balance.)
The only problem I would have with this, though, is that it would encourage the "Christmas tree" concept of character development. But again, as long as there is a fairly low limit to the stats, I suppose this is more a matter of taste than balance.