• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Please help, i have a lot of doubts with 4th edition :_(

lordbubyan

Explorer
Hi, can someone explain me how a masterwork weapon or armor works now? i have read something about but i cant understand nothing, can i craft a masterwork chainmail?, if i do, it gives +1 ac or something similar?

Another doubt i have, on Keep on the Shadowfell module, on the first encounter vs goblins you can climb on rocks, give some bonus to hit or ac stay more high than your opponent, does it give cover?


Another doubt lol, if you want to shoot an arrow vs an opponent but in your line of sight there is another oponent or something that gives cover (not adjacent), do you lose ab to hit your objective?

Last doubt!! my character is on a square with foliage that gives me cover, (oponent have -2 ab to hit me) but... do i lose 2 ab too?? it´s more difficult for me too see something if my character is sorrounded by foliage, no?

Thx a lot, this new rules are making me crazy lol
 

log in or register to remove this ad

In 4e masterwork is only for armor, and is represented as being made of unique materials as shown on the armor chart with their bonuses included in their stats. The first level of masterwork chainmail is called Forgemail and is becomes availible for play at level 16.

No; Being on the rock does not give you cover.

If a covering object is in the way you are at a -2 to hit.

Yes; If a covering object is in the way to you it is in the way from you too.
 

Family said:
In 4e masterwork is only for armor, and is represented as being made of unique materials [...]

This was also my initial understanding, but it is not entirely true. Names given in armor table are unique techniques of creating armor, not materials. Materials are defined by type of magic items has.

So, wyrmscale armor is not made of wyrm (dragon) scales, it is made in the way which resembles scales of the dragon and reuses natural design of dragon skin for normal metal armor.

On the other hand, Hydra Armor (magic enchant) means that armor is created using scales of hydra. Darkleaves armor actually has leaves embedded in it, etc. And I have a strange feeling that Trollskin armor is done in the way it sounds it is.

Crunch-wise, no difference, fluff-wise, quite huge difference. Especially if you would like to allow enchanting item AFTER creating it - won't work with fluff.
 

lordbubyan said:
Hi, can someone explain me how a masterwork weapon or armor works now? i have read something about but i cant understand nothing, can i craft a masterwork chainmail?, if i do, it gives +1 ac or something similar?
It's easiest to explain with an example: you have your basic set of Hide armor. Enchant it with any magical effect of +3 or less, and it's still just Hide armor with that enchantment. At +4 and +5 it becomes Darkhide armor (it won't mystically morph into Darkhide armor, it's just that +4 armor needs to be Darkhide), and at +6 it's Elderhide armor. This whole concept applies to all the various types of armor, and is part of armor scaling across the tiers basically. So while you're technically free to enchant a set of Hide armor with a +5 enchant, it really should be Darkhide armor, so that you can keep up with expected values. The DM should also make sure the treasure he gives out follows this pattern.
 
Last edited:

Family said:
Yes; If a covering object is in the way to you it is in the way from you too.
Not neccesarily.

Your cover is determined from one corner of your square to all corners of your enemy's square, and vice verca. If a covering object is in the way of a part of your square, you have cover, but your enemy will not have cover.

Which makes sense from a realism viewpoint.
 

Revinor said:
if you would like to allow enchanting item AFTER creating it - won't work with fluff.

The enchanting transforms the material. Explaining things using magic is quite easy. It's magic ;)
 

lordbubyan said:
Last doubt!! my character is on a square with foliage that gives me cover, (oponent have -2 ab to hit me) but... do i lose 2 ab too?? it´s more difficult for me too see something if my character is sorrounded by foliage, no?l
You can get cover without suffering cover penalties. To check for ranged cover, you draw a line from one corner of the attacker's space to each corner of the defender's space (according to the PH, the DMG says one square of the space, instead, which can make a big difference with very large creatures). If you're adjacent to a solid object or in a square that gives cover, you can easily pick a corner that has unobstructed lines to an opponent who's possible shots all have one or more lines moving through that solid object or cover. It depends a bit on exactly where the opponent is on the map, but it certainly can happen. With an arrow slit (and what you get by standing in a square like that is effectively an inferior natural arrow slit), for instance, you face no cover penalties from the arrow slit, while benefiting from superior cover, yourself.
 

Into the Woods

Remove ads

Top