twofalls
DM Beadle
I just finished a session last night where the PC's settled a fight between the Battlehall (a temple of Tempus) and the Dark Fane (a temple of Bane) through combat. The Baneites were defeated (but not disastrously so), and their Devil allies were returned to their infernal demesnes. The Temple is associated with the Zhentarim fortress of Darkhold, but is seperated by about 100 miles of wilderness. Now the PC's are advancing upon Darkhold itself with the intention of freeing three slaves that were taken from Shadowdale at the start of this campaign (well over 3 years of play time ago). I have to figure out a way to make Darkhold seem almost impenetrable and daunting, and yet allow them the possibility of completing their mission. There has been a lot of buildup over this throughout the campaign and its the climax of the entire game. If I don't make it damnably tough, it's going to be a severe letdown.
So help me if you would with ideas on how to make Darkhold a mighty fortress of evil in the face of seven powerful PC's. There are seven PC's involved all ranging from lvl 11 to 14 (one character is 14th). Party composition is a stealth specialist fighter, three more fighter types, two priests and a mage. The Mage has access to Passwall, Anti-Magic Feild, and Teleport, while the PC's have all commissioned Hats of Disguises to be created in order to conceal their Identities. There is a proliferation of magic in the group typical of such high level PC's. and they are tough hombre's in a fight. The Wizard also has an amulet of friendship attuned to the other PC's for emergency extractions.
Darkhold contains over 1000 Zhentarim soliders (warrior class), has several high level commanders (the Pereghost, a cadre of wizards, priests of both Bane and Cyric), a platoon of Hill Giants armored in plate, and unknown to the PC's, an old enemy of thiers, an Adult Blue Dragon. I have access to the Stronghold Builders Guidebooks (keep in mind this is a 3.0 campaign) and a huge library of non-Core books. I'm considering having Manshoon there in addition to everything else (Forgotten Realms Epic Zhent Anti-Hero).
I have four weeks to prepare Darkhold for this event. Their intention is to sneak in, find the slaves and sneak out without upsetting the garrison and without getting caught, but they all fully expect it to turn into bloody mayhem.
So help me if you would with ideas on how to make Darkhold a mighty fortress of evil in the face of seven powerful PC's. There are seven PC's involved all ranging from lvl 11 to 14 (one character is 14th). Party composition is a stealth specialist fighter, three more fighter types, two priests and a mage. The Mage has access to Passwall, Anti-Magic Feild, and Teleport, while the PC's have all commissioned Hats of Disguises to be created in order to conceal their Identities. There is a proliferation of magic in the group typical of such high level PC's. and they are tough hombre's in a fight. The Wizard also has an amulet of friendship attuned to the other PC's for emergency extractions.
Darkhold contains over 1000 Zhentarim soliders (warrior class), has several high level commanders (the Pereghost, a cadre of wizards, priests of both Bane and Cyric), a platoon of Hill Giants armored in plate, and unknown to the PC's, an old enemy of thiers, an Adult Blue Dragon. I have access to the Stronghold Builders Guidebooks (keep in mind this is a 3.0 campaign) and a huge library of non-Core books. I'm considering having Manshoon there in addition to everything else (Forgotten Realms Epic Zhent Anti-Hero).
I have four weeks to prepare Darkhold for this event. Their intention is to sneak in, find the slaves and sneak out without upsetting the garrison and without getting caught, but they all fully expect it to turn into bloody mayhem.
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