jbear
First Post
I'm sure as you actually get some play experience with your fighter that you are by far the more serious defender out of yourself and the paladin. Far more difficult to ignore. When you mark ranged attackers your defending is so potent you are like a striker. If they don't shift away from you you get an opportunity attack if they do, you nail them with your cambat challenge. So you get an extra attack against them unless they decide to scratch their nads instead... which is just as good for your group anyhow. Fighters are total beasts in 4e. Your Paladin might feel just a little jealous of you until you decide to include Divine Power, where they were brought up to par... but then again when you get hold of Martial Power as an option....
If you're doing your job right then there will be a front line, and a back line. Enemies should suffer to get through the front line. You and the paladin should keep your rogue bruise free, but work together to take down foes as quickly as possible. focus Fire whenever possible. Dead foes don't do damage. AS for avoiding getting in the way ofeach other when marking; Stalker0 has a very interesting interpretation of the paladin's mark being kept up by changing targets, thus avoiding the need to engage. If it comes down to it, ignoring your challenge is far more painful, so the paladin should be secondary.
If you're doing your job right then there will be a front line, and a back line. Enemies should suffer to get through the front line. You and the paladin should keep your rogue bruise free, but work together to take down foes as quickly as possible. focus Fire whenever possible. Dead foes don't do damage. AS for avoiding getting in the way ofeach other when marking; Stalker0 has a very interesting interpretation of the paladin's mark being kept up by changing targets, thus avoiding the need to engage. If it comes down to it, ignoring your challenge is far more painful, so the paladin should be secondary.