Please rate Incantatrix

Grog: Unless you explain why some class abilities being better than feats is a problem, your reaction seems rather knee-jerk. The fact is that lots of class abilities, both for core classes and for PrCs, are "better" than feats, even epic feats. Think about evasion, spellcasting, spell resistance, death attack, turning, divine grace, etc etc. These are all "better" than many epic feats. The point is whether class abilities are balanced against class abilities, not against feats.

IMHO, Improved Metamagic is a fine class feature... if you paid something to get into the class. The problem is that you give up pretty much nothing to become an incantatrix, and gain a lot. An Enhanced Specialization feature like that of the Red Wizard coupled with a spellcasting level hit or two would balance the class nicely, I think.

As to the fireball: Comparing it with DBF was a bad idea, since that spell sucks. (As Shard has noted, WotC seems to think that delaying a spell 1 to 5 rounds is worth an absurd level cost.) The fact is that given the crap save DC of a 3rd-level evocation compared against the Reflex saves of 13th-level rogues and monks (and now rangers), the fireball will do no damage against those characters. Nor will it affect fire-subtype creatures, creatures protected by a (minor) globe of invulnerability, or a smart counterspeller. As to comparison, a better example would be to an Empowered cone of cold cast by a 13th-level wizard. The empowered cone has a save DC two higher than the fireball's and inflicts 13d6 x1.5 damage, for an average of 68.25 hp damage compared with the fireball's 105. Sure, the fireball's doing more damage, but there's an extra class ability involved and the save DC's lower. Now bump these characters to 15th level. The Empowered cone now inflicts 78.75 hp damage. A bit closer, no?

Of course, I do happen to think that stackable Empower + Imp Metamagic is just a problem, both for the incantatrix and epic-level characters in general. I might propose a solution by which multiple uses of the same feat are affected only once. Thus, a double-Empowered, maximized magic missile fired by an incantatrix (or a character with the Improved Metamagic feat) would be 1st (MM) +1 (1st Empower) +2 (2nd Empower) +2 (Maximize) = 6th level. This allows Imp Metamagic to alleviate the heavy hit of the higher-cost metamagic feats while alleviating the stackable Empower problem.
 

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Is the only reason the clas is "broken" the Fox's Cunning thing? I mean, come on! I already said that I have no intention of getting that spell! I doubt I will even get the empower spell metamagic. Most of the metamagics I wanted wouldn't even benefit from improved metamagic since they only add 1 level to the spell anyway.

And in my opinion, the most powerful ability of the class is the immunity to energy drain and death effects, not the improved metamagic. But maybe that is just me...

I mean, wow. I honestly was expecting a fair and reasonable evaluation of the class and some recommendations for playing one from those who had played one before or had been in a group with someone who did. I didn't expect to be accused of power gaming just cause I was interested in a class that looked cool. Considering that I have no buff spells (at least not the stat boosting ones), and that the metamagics I was planning on getting were Still Spell, Silent Spell, Eschew Materials, and Heighten spell, is that really THAT munchkin?

And I thought the archmage got alot of unfavorable attention...
 

ruleslawyer said:
IMHO, Improved Metamagic is a fine class feature... if you paid something to get into the class. The problem is that you give up pretty much nothing to become an incantatrix, and gain a lot. An Enhanced Specialization feature like that of the Red Wizard coupled with a spellcasting level hit or two would balance the class nicely, I think.

Well as a Sorcerer being an abjuration specialist doesn't do much for me anyways. The extra spells per day are ok (not that I don't have enough anyway), but in order to benefit from it, I have to fill my limited spell selection with a bunch of abjurations that I wouldn't have wanted.

And having to get education, iron will (bleh) and devote 8 precious skill points to knowledge planes (mega bleh), I wouldn't say that I'm not paying anything to get into the class.
 

LordAO said:
...is that really THAT munchkin?
It appears to be. Neither I nor my other DM friends consider it a worthy PrC. Granted, we've avoided it, but that's because just reading the class features caused us to shake our heads in dismay at the awful munchkin potential. I find inherent munchkinism to be a staple of Forgotten Realms, though. YMMV.
 

ForceUser said:
It appears to be. Neither I nor my other DM friends consider it a worthy PrC. Granted, we've avoided it, but that's because just reading the class features caused us to shake our heads in dismay at the awful munchkin potential. I find inherent munchkinism to be a staple of Forgotten Realms, though. YMMV.

But I had no intention of abusing that potential. Potential doesn't matter unless it is used.

If it is that big of a problem, maybe I should just avoid it. But I don't know, I haven't found any good prestige classes for a Sorcerer. Sure enough, once I find one, it's everyone's favorite thing to hate...
 

Have you considered Mage of the Arcane Order? It's somewhat overpowered for the sorcerer, but not game-breaking. The requirements are somewhat irritating (Knowledge (arcana) 8 ranks, Cooperative Spell, any other metamagic feat, Arcane Preparation, ability to cast arcane spells of 2nd level, 750 gp initiation fee) but it's generally worth it.

It really helps with the sorcerer's limited spell selection.
 
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Well, my Sorcerer isn't really the type who would join an organization like that. I had considered it, but it didn't fit well with my character concept. The wandering sorcerer who goes around defending the world from powerful extraplanar beings seemed more his style.
 

How about divine oracle? It's one of the better sorcerer PrCs. Only one throw-away requirement, nice class abilities, you even get a d6 hit die.
 
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