It's tough to ignore a character's potential when it's staring you in the face.LordAO said:
But I had no intention of abusing that potential. Potential doesn't matter unless it is used.
If it is that big of a problem, maybe I should just avoid it. But I don't know, I haven't found any good prestige classes for a Sorcerer. Sure enough, once I find one, it's everyone's favorite thing to hate...
If it is that big of a problem, maybe I should just avoid it. But I don't know, I haven't found any good prestige classes for a Sorcerer. Sure enough, once I find one, it's everyone's favorite thing to hate...
ForceUser said:As for sorcerers: like druids, there are few prestige classes that make sense for them, but also like druids, they don't need 'em. Straight sorcerers are sooo bloody powerful in terms of sheer damage output. Among my game group, though, the Mindbender from Tome & Blood is considered a good choice for sorcerers.
LordAO said:I'm goin g to play a Sorcerer and was thinking of picking up the Incantatrix prestige class. Has anyone tried it? Is it good? The thing is, I will need to get the Education feat at 1st level cuz it needs knowldeg planes. Is it worth it? Anyone have recommendations?
ruleslawyer said:Grog: Unless you explain why some class abilities being better than feats is a problem, your reaction seems rather knee-jerk. The fact is that lots of class abilities, both for core classes and for PrCs, are "better" than feats, even epic feats. Think about evasion, spellcasting, spell resistance, death attack, turning, divine grace, etc etc. These are all "better" than many epic feats. The point is whether class abilities are balanced against class abilities, not against feats.
As to comparison, a better example would be to an Empowered cone of cold cast by a 13th-level wizard. The empowered cone has a save DC two higher than the fireball's and inflicts 13d6 x1.5 damage, for an average of 68.25 hp damage compared with the fireball's 105. Sure, the fireball's doing more damage, but there's an extra class ability involved and the save DC's lower. Now bump these characters to 15th level. The Empowered cone now inflicts 78.75 hp damage. A bit closer, no?
Grog said:Yes, it is a bit closer. But instead of doing a 4x Empower, let's say the Incantatrix does a 2x Empower + Maximize. Now the fireball is doing 120 damage instead of 105. And at 15th level, the Incantatrix has 8th level slots, so he could do a 3x Empower + Maximize for 150 damage.