keterys
First Post
I'd actually prefer if the next edition made such things matter even less. Hyperspecialization is a facet of the game that really derails things for me. "No undead in the campaign, bring a different healer than a cleric" "Campaign is all about undead, let's all be clerics". Bah.
I don't want Turn Undead as an ability most clerics get. It's either too pivotal, or it's probably crappy - either way it's swingy based on the campaign, and it stopped being special as soon as any jerk with a holy symbol could sneeze and make all the scary zombies stand around picking their nose (they share, very community-oriented, zombies)
Favored enemies ala 3e were really painful. Environment wasn't quite as bad.
Sneak attack when it didn't apply to most things? Not a fan. Then again, that was a different systemic problem. Since when can you not crit vampires, half of whose mythos is about how to crit them?
I will agree that I don't want the 4e "minor action quarry this guy for my extra di(c)e of damage" mechanic. But more because I dislike that mechanic and its implementation.
I don't want Turn Undead as an ability most clerics get. It's either too pivotal, or it's probably crappy - either way it's swingy based on the campaign, and it stopped being special as soon as any jerk with a holy symbol could sneeze and make all the scary zombies stand around picking their nose (they share, very community-oriented, zombies)
Favored enemies ala 3e were really painful. Environment wasn't quite as bad.
Sneak attack when it didn't apply to most things? Not a fan. Then again, that was a different systemic problem. Since when can you not crit vampires, half of whose mythos is about how to crit them?
I will agree that I don't want the 4e "minor action quarry this guy for my extra di(c)e of damage" mechanic. But more because I dislike that mechanic and its implementation.