d4
First Post
simple. it's their story. the players are the ones writing it.Geoff Watson said:If you are just writing a story, what do you need the players for?
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simple. it's their story. the players are the ones writing it.Geoff Watson said:If you are just writing a story, what do you need the players for?
d4 said:no, in that case, the DM is the problem. if the players enjoy a certain style of gaming and the DM doesn't provide that environment, then IMO he is failing them. it is important to hash this stuff out before the campaign begins, to head off any destructive differences in opinion later down the line.
i wasn't suggesting the DM be forced to run a campaign in a style he doesn't enjoy, though i can see that might be construed from what i said.S'mon said:I agree players should be aware of the DM's style. However in these days of Internet communications especially, IME it's pretty easy to get players. DMs are a lot harder to come by. The DM should run the kind of game he finds fun, enjoyable and satisfying, otherwise he's likely to get burnt out and there'll be no game.
Geoff Watson said:Another thing is that many people play D&D to play a game, not to write a story.
If you are just writing a story, what do you need the players for?
Geoff.
hong said:Besides which, my comment was really aimed more at whether (and how easily) PCs should be killable, not so much about freedom of choice in the broader sense. There are ways to have players' choices matter, even if their characters don't die all the time.
Blood Jester said:Yeah but, any dog that can literally get so excited that their eyes will pop out of the socket needs some re-engineering at the DNA level.(And that was a warning from the breeder!)
Actually, I think I may have misunderstood Geoff's point. The problem isn't so much railroaded adventures (although this can certainly be annoying), it's DM arbitrariness in applying the rules. Having to rely on DM fiat for everything gets old very quickly.Kahuna Burger said:Its also possible to have player's choices not matter in the slightest, and have them die all the time. I've played in games where living or dying was the only place a player had any input and little then. Leathality and herding are completely seperate scales, though excessive* leathality may lead to the need to force the PCs into situations they would reasonably avoid. And both tend to be high in DMs who are module bound, IME.
*Excessive obviously being set at different levels for different players.
Kahuna burger
my friend had a dog, it was a pug but a... pekingese? shih tzu? lahasa something'er-other? one of those. same kind of facial features. it popped an eye once due to overexcitement.Kahuna Burger said:I've heard those warnings myself, but never seen or heard from an individual who has seen such a thing (this includes two vets I've worked with.) so I don't worry too much about it. They are more likely to get eye injuries because they don't have a nice pointy nose to take the brunt...
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that's why true red-blooded Americans get mongrels.Kahuna Burger said:And anyway, at least they can give birth! You wanna talk about some selective breeding that needs to be rethought, look at the english bulldog.And overall, the pug's congenital worries are pretty mild. You'd likely think of dalmations as more of a "real dog", but due to overbreeding, they're a mess geneticly. (awaits flames)