Kichwas
Half-breed
It is and it isn't. It has nothing on the Hero system for inability to get killed for example. Nor Mutants and Masterminds or any other super hero RPG. But if we want to be fair we should stick to other RPGs of the same genre. Fantasy Hero for example is a lot hard to die in than DnD. I would say GURPS is the same, and I've been running that since 1982 (the days of The Fantasy Trip). While you have less 'Hit Points' in the long run than you do in DnD, the means of doing damage don't get as high, and the system has a lot fewer means of instant killing.d4 said:it's nowhere near as lethal as GURPS or any of several other games on the market. d20 is one of the most nonlethal systems i've played over the years.
In DnD it's easy to just lose a character on a single die roll -A death spell, trap, or Coup de Grace (two or three rolls in that, but one action).
Unless you actively avoid these things, death in DnD will be quite commonplace.
But you protect them from their mistakes by making what should be dangerous non-dangerous. They don't own the results if they can't be responsible for their errors or are not subject to the dangers of taking risks. As I say on my site, even smart people die when they take risks -if you only kill the PCs of dumb players (something many other fudge favoring DMs claim), they aren't owning up to their actions fully. They're being led.d4 said:i'm really trying to understand your point, arcady, but you keep talking about the players having "ownership" of the story... i just don't see how my style is any different in that respect. the PCs are the heroes, it's their story, they own it. i give them chances to shine and be heroic.
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