buzz
Adventurer
But that's the kind of plot that doesn't reveal itself until the game is over. The point, from an adventure-writing perspective, is that you can't write out what the players are going todo, unless you're just going to railroad them. What you can do is set up a situation with a timeline of events that will occur should the PCs do nothing.shilsen said:I'll beg to differ. For me, the plot of the adventure is what the PCs choose to do.
E.g., the "adventure plot" of Star Wars is that the Empire builds a superweapon and then plans to use it to destroy the Rebel base. The Rebels will be destroyed if the PCs do nothing. The cool film that happens is a result of the main characters taking action to thwart this.