entropysoda said:
wow, 4th edition combats seem to go on forever with no end in sight...
Dude, in 3.5, finishing a fight with five 15th-level PCs in under an hour would be a goddamn
miracle. If the podcast was moving too slow in your estimation, D&D is not the game for you.
ZetaStriker said:
Really, the whole thing was like watching paint dry.
When
isn't watching people play D&D combat like watching paint dry?
I'll grant, I think the play section of the podcast would have benefitted greatly from a subtle soundtrack, with a little ducking to insure you could hear everyone. All the dead air and bad room sound contributed greatly to the appearance of slow pacing.
I'll also grant that Noonan wasn't particularly riveting, but I don't think he was much better or worse than a lot of GMs I've seen.
As for the players making poor choices, I don't really agree. That is, I don't think they were necessarily playing below the level of most people out there. That Sara Girard (a marketing person) could basically keep up with a table that included some developers and the extensively-prepped Jennifer Clarke Wilkes says something about the player-friendliness of 4e, IMO.
Anyway, the truly interesting part of the podcast that everyone seems to be ignoring is the fact that a lot of the players were using fan-created play aids. Wilkes was using those PDF power cards, and one other guy was using one of Neceros' landscape character sheets. I hope WotC are taking note of this.
