I am putting together a system for my next campain. I want it to be low magic item, not realy low magic.
Anyway, doing the following so far.
Odd levels= gain a feat
4,8,12,16,20= gain a +2 to any ability score
2,6,10,14,18= gain a heroic bonus to AC and all saves +1 each time
I am only allowing scribe scroll, brew potion, and craft wand as item creation feats, no others.
Spells going to require rare components for higher levels, thinking anything after 3rd.
I will use an alternate mundane weapon/armor system giving things that are better then normal masterwork. I am introducing a metal ore and a type of wood that count as magical for overcoming DR. Jade will work as ghost touch.
Anyway I think I covered most of the bases people usualy cover with magic items, increase ability scores, bonus to saves and AC, ability to overcome DR, and a bonus to hit and damage.
Two questions, I was originaly going to do a 32 point buy, one of the players who will be in the group would like a 40 point buy since the fact there will be no (possible one each later) magic items. I was wondering what you guys feel about this is his point a valid one I don't want to dismiss it without thinking it through.
Other question any of you done something similar, any thing I am missing?
Goal is a not to mess with CR and monsters to much, leave the sytem alone for most part, just don't want every character drapped with a dozen magic items. Trying to capture more of a novel feel, where the characters have very few items at all.
Anyway, doing the following so far.
Odd levels= gain a feat
4,8,12,16,20= gain a +2 to any ability score
2,6,10,14,18= gain a heroic bonus to AC and all saves +1 each time
I am only allowing scribe scroll, brew potion, and craft wand as item creation feats, no others.
Spells going to require rare components for higher levels, thinking anything after 3rd.
I will use an alternate mundane weapon/armor system giving things that are better then normal masterwork. I am introducing a metal ore and a type of wood that count as magical for overcoming DR. Jade will work as ghost touch.
Anyway I think I covered most of the bases people usualy cover with magic items, increase ability scores, bonus to saves and AC, ability to overcome DR, and a bonus to hit and damage.
Two questions, I was originaly going to do a 32 point buy, one of the players who will be in the group would like a 40 point buy since the fact there will be no (possible one each later) magic items. I was wondering what you guys feel about this is his point a valid one I don't want to dismiss it without thinking it through.
Other question any of you done something similar, any thing I am missing?
Goal is a not to mess with CR and monsters to much, leave the sytem alone for most part, just don't want every character drapped with a dozen magic items. Trying to capture more of a novel feel, where the characters have very few items at all.
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