Flexor the Mighty!
18/100 Strength!
Knowledge cleric. Also, that's just how the player wanted to play him.
Cool, just curious!
Knowledge cleric. Also, that's just how the player wanted to play him.
I think what it comes down to is your players.
If you even have one "power gamer" in your group you will almost certainly need to use point buy. The reason? Encounter difficulty. Designing encounters when one of the party members is more powerful than the other three combined and has three times the amount of durability gets old very fast. The encounters need to be one of the following: too easy for the party, too hard for the party, or so complicated that it makes random encounters nearly impossible. None of those options really appeal to me as a DM so I generally use point buy.
Now I would love to have no power gamers in my group and be able to have dice rolled stats, but since all of my D&D is online there seems to be nothing but power gamers. I do make them roll the hit dice in chat however.
Rolling is more fun, but I'm soured on it because of 5E's ability caps (which I like). It sorta bugs me that the party's fighter, a mountain dwarf who rolled a 17 Strength, has no use for Gauntlets of Ogre Power, because he's already as strong as an ogre; the cleric (who avoids melee) ended up using them, because the rogue and wizard had even less use for them. This convinced me of the reason behind that cap of 15 on point-buy base scores in 5E; a 1st-level fighter with a 15 can still have a 17 Strength AFTER a racial bonus.
My experience is generally the opposite, actually. Dice rolling works better than point buy when dealing with disparities in play skill and optimization focus. With point buy, that optimizer (or player with better rules knowledge) will buy the dominating stat whatever his PC is and dump everything he can to do so. The random element of dice has a tendency to blunt his dominant stat and keeps him from pumping it higher through the dumping of other stats. The characters are generally less one-tricky and less brittle as a result - which is good for the players on the less optimized/less rule knowledge side.
My experience is generally the opposite, actually. Dice rolling works better than point buy when dealing with disparities in play skill and optimization focus. With point buy, that optimizer (or player with better rules knowledge) will buy the dominating stat whatever his PC is and dump everything he can to do so. The random element of dice has a tendency to blunt his dominant stat and keeps him from pumping it higher through the dumping of other stats. The characters are generally less one-tricky and less brittle as a result - which is good for the players on the less optimized/less rule knowledge side.
With concern to the feats, what we did was included them as such: You can only acquire a feat by forgoing your ability point upgrade. The only time this isn't true is as a human with a starter feat, but no one in the games I play in, ever chooses a human. In fact, the only game I've ever played a human character in was Rifts because we were using only the core book for that campaign and there were no alternate races. In fact, I'd rather play a pygmy kobold with a fetish for poop sniffing than play a human.
How is this different than standard rules for feats?
Your play experience is vastly different than most I would think. Most characters in the games I play are human regardless of edition.