Point Buy Recommendations

Shard O'Glase said:

As for you 2nd point like I was trying to get across I think that is the primary purpose of weighted point buy to make high stats rarer.

I would disagree. I think the primary purpose is game balance, enforced through rarity (dice) or cost (weighted points).

In a truly linear system a +4 & +0 have approximately the same value as a +2 & +2. D&D is not such a system.

Combat, in particular, gives you many opportunities to multiply a bonus. 2-handed weapons, criticals, Cleave, AoOs, and Haste, to name a few, can throw multipliers on top of multipliers on offense.

On defense, we all are familiar with the AC "sweet spot" -- that point where a typical foe needs a natural 20 to connect. Boost that AC to the sweet spot and your HPs last a lot longer.

Similar story (in reverse) for spell DCs.

A well-designed PC with a +2 & +2 will do okay, but he can't reach those sweet spots. A more skewed distribution can.
 
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bret said:


Guess I just get tired of constantly being overshadowed.

It is OK to not be in the limelight some of the time. It isn't so much fun when you never get spotlighted in a game. Part of this is GMing, part of this is that the high stats allow another character to completely overshadow someone with lower attributes. Without weighting, the high attribute character isn't going to have what I would consider a significant downside.

I am with you on that.

I suppose I was traumatized by my experience with 1e/2e, where another similar character could be completely better than you at every single thing under the sun just because of a tiny difference in a die roll or two.

No nostalgia there.

To my mind, the only benefit to rolling is that it makes character generation a bit less daunting for a newbie learning the ropes. That a good enough reason to keep it in the system, but not a good reason to actually roll for stats.
 
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Elder-B,

Perhaps my problem is with the weighting. I can admit, I'd like to see less 18's. However, I can also say without pause, I would liek characters who feel comfortable putting a 12 into CHA, even if they are not a sorcerer, bard, or paladin.

With the weighted buy, you almost never see a cleric with a 12 CHA, the clerics need the points for STR, WIS, and CON (maybe INT too?).

In my current campaign, I have a cleric with 14 STR, 15 DEX, 17 WIS, 10 INT, 12 CHA, 12 CON. With a 28 point buy, I have to dump the odd numbers on both DEX, and WIS, and either dump one of the 14's, or dump both 12's

Yet the character with the 80 point buy seemes balance. so, I guess I am looking for a different weighting system, that allows for a lot of 12's and 14's, and fewer 16's, 17's and 18's

As I mentioend before, I retain the right to veto any character. We recently had a character die, and I had a player approach me with an ass-backwards feat chain, selecting meta magic feats that he could not even apply to his cantrips, in preparation for a few levels down the line. I nerfed that.

Someone here mentioned bonuses are mutiplied at times - and it's true, not to mention spell saves become more difficult when you allow high stats, AND give free reign giving out magic items.
The poor monsters are expecting those 25 point buy characters to attack, and they get these OMEGA chracters - they will suffer.

So, I choose to mitigiate what items are available, since heroes are not made from magic items, but from bravery, great fortitude, iron will (etc, etc and no, don't mean the feats!).

DO you see where I am coming from?
 
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incognito said:
Elder-B,

Perhaps my problem is with the weighting. I can admit, I'd like to see less 18's. However, I can also say without pause, I would liek characters who feel comfortable putting a 12 into CHA, even if they are not a sorcerer, bard, or paladin.

With the weighted buy, you almost never see a cleric with a 12 CHA, the clerics need the points for STR, WIS, and CON (maybe INT too?).

That's odd. My current 28 point LG cleric is Str 14, Dex 10, Con 14, Wis 15 (16 at 4th level), Cha 12

The previous cleric I created was a 30 point buy elf:
Str 12, Dex 16, con 12, int 10, wis 15, cha 12

My current Living Arcanis (32 point buy) Barbarian/Fighter/Cleric is
Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 10

In my current campaign, I have a cleric with 14 STR, 15 DEX, 17 WIS, 10 INT, 12 CHA, 12 CON. With a 28 point buy, I have to dump the odd numbers on both DEX, and WIS, and either dump one of the 14's, or dump both 12's

Yet the character with the 80 point buy seemes balance. so, I guess I am looking for a different weighting system, that allows for a lot of 12's and 14's, and fewer 16's, 17's and 18's

I guess it depends on the players. My experience is that the DMG weighting tends to result in exactly what you're talking about. Lots of 12s and 14s, one or two 16s, and very few 17s or 18s. The 17s and 18s require massive sacrifices since such characters will hardly have any bonusses in other stats.

As I mentioend before, I retain the right to veto any character. We recently had a character die, and I had a player approach me with an ass-backwards feat chain, selecting meta magic feats that he could not even apply to his cantrips, in preparation for a few levels down the line. I nerfed that.

Someone here mentioned bonuses are mutiplied at times - and it's true, not to mention spell saves become more difficult when you allow high stats, AND give free reign giving out magic items.
The poor monsters are expecting those 25 point buy characters to attack, and they get these OMEGA chracters - they will suffer.

That's exactly my point on the point buy. If a monster has a +2 reflex save and needs to make a DC 18 fireball (int 16+spell focus) save, he'll do so 25% of the time. If the attribute goes up to 18 or so, the monster is only half as likely to save. The higher the stat goes, the more of a difference the two points make. And when you've got 12 point buy monsters it makes a big difference.


So, I choose to mitigiate what items are available, since heroes are not made from magic items, but from bravery, great fortitude, iron will (etc, etc and no, don't mean the feats!).

DO you see where I am coming from?

I see where you're coming from but I think it can have an unbalancing effect--especially when buffing spells are taken into account. Generally a bull's strength spell is a lot better than gauntlets of ogre power. So an 8th level fighter/barbarian who started out with 18 strength is much better in terms of damage dealing than the one who started out with a 14 strength increased it twice and got gauntlets of ogre power because he's likely to be bull's strengthed which will give him even more strength. Consequently, he deals out significantly more damage than the lower stat character but has the same hit points and about the same armor class. Thus in order to get monsters who stand up to his damage dealing capacity, the DM needs to get higher CR monsters but he's not any more able to stand up to their damage than the weaker character. Consequently, the moment the dice start rolling the other way he's in trouble. It's the same thing that often happens to ECL characters only less severe. (when I was playing RttToEE we had a 28 strength half orc-half dragon barbarian who generally one-shotted everything (except the dragon). He had a 1st level character's hit points though so when he came up against a dire ape and didn't kill it, he got rended from full hit points to -15 in one round).
 

And when you've got 12 point buy monsters it makes a big difference.

All creatures from the monster manual are 15 point buy. 3 10's and 3 11's. 6+9=15

Just thought I'd point this out without adding any of my own other dry comments on this subject. =o)
 

I guess it depends on the players. My experience is that the DMG weighting tends to result in exactly what you're talking about. Lots of 12s and 14s, one or two 16s, and very few 17s or 18s. The 17s and 18s require massive sacrifices since such characters will hardly have any bonusses in other stats.

Well, in truth I meant a stat set like 16, 14, 14, 13, 12, 11

Rather than 18, 16, 14, 12, 10, 10.

What I don't like is having a single 16, mean you are likely to take a negative stat. 16, & 5 "10's" is already a 20 point buy-in. For 28 pts that would be 4 12's and a 10. Bleh.

But I think it's the Monk example that bother's me the most:
Str 16, Dex 14, Con 12, Int 8, Wis 16, Cha 8

So, to even be a 1/2 competent Monk, I am slightly anti-social (8 CHA), and not so bright (8 INT). the INT really hurts - Monk is a skills intensive class.

Monster wise, I think that the some of the standard creatures do not pose any problems for these guys, but that's "sort of" as it should be. And their saves are only +1, or +2 above where they would be.

On the plus side, they feel genuinely heroic and competent - they trust in their skills and saves. And they still fail them all the time. One reason for this, is that they have chosen Iron Will, and Lightning Reflex type feats (no Great Fortitude yet, but we'll see...)

I have to say E-B, You have impacted my thinking tho. maybe I'll try a 30 pt. buy
 

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