Nonlethal Force said:
Actually, that does bring up an interesting side about point buy. Obviously, the higher the point buy the more paladins/monks/favored souls/etc you should see because the ability scores seem to lend toward voercoming MADD. Which is actually more of a sympton of our assumption of "good ability scores" and not a function of the classes. After all, if we assume a good score doesn't begin until 14, we're less likely to play a character suffering from MADD. But if we think of good as anything above 10 then suddenly MADD characters are much more feasible.
So perhaps as an add-on to this question is what constitutes a "good ability score" in your game? I would imagine that those of us who go for the 32 point-buy (or higher) system have a higher conception of a good ability score than those who are content playing under a 25 point-buy.
Interesting question. As I said, we usually play 25 point buy characters.
18: Powergamers Wet Dream Ability: I have no idea how I should get there, unless I find PrCs that would allow me to use this ability score for anyhting (saves, skill points, hit points)
17: Incredibible ability: Much like the 18, but slightly more "realistic"
16: Superior Ability: Very Nice, possibly for a very focused character (Wizards and maybe Fighters might fit this)
15: Excellent Ability: Probably the highest I choose for any given character.
14: Good Ability: Goes into any secondary ability scores or to multiple stats for MAD-characters.
13: Fine Ability. Goes usually into ability scores that either grant access to feats with that value (assuming I actually want that feat) - examples are dex and int - or that aids one of my primary character abiltities and doesn't lose out if I improve it later (so no to int in that case, but yes to Constitution, Dexterity or Strength)
12: Fine Ability (as 13): Put anywhere where it might benefit the characters primary tasks, or where it makes him unique (so I might put a 12 to a Barbarians Charisma Score, if I want the "cool - virgin rescuing type)
10-11: Okay Ability. Put anywhere where I don't really need a boost.
8-9: Dump Stat. Typically Charisma, Wisdom or Strength (depending on character).
7 or less: Impossible in point buy, thus I can't really imagine what to do with that...