ruleslawyer
Registered User
Interesting. I guess I just got a different feel from the materials, especially stuff like this:
1) I agree strongly with the OP about the flexibility/ubiquity of the PoL concept. As long as the only control available is control in force, PoL is usable in any number of ways.
2) PoL also implies light, as in points of. There has to be some civilization out there in order to explain the existence of all the cool toys that PCs like, and to give them something to defend. Borderlands (as in Keep On the...) implies a border between civilization and wilderness.
This isn't to say that dark fantasy worlds like Athas or Aryth (Midnight) don't have their place, but certainly the default would suggest a world more like Greyhawk or the Realms: One in which kingdoms or empires, city-states, and towns ruled both by good and evil forces may exist, surrounded by vast areas of wilderness.
I guess there are two points here:The North 2e boxed set said:"The Savage Frontier." "The Savage North." “The North.” The terms are many but they all refer to the same area: The area between the Sword Coast and Anauroch the Great Desert. Where the boundaries end depend on one’s point of view. To Waterdhavians, the North begins at the city, stretches due east of Waterdeep to the desert, and encompasses all parts north of this line. To the satraps of Calimshan, the “cold land of savages and beasts” begins at the northern border of Amn. Many cartographers in the Realms today compromise between the many and varied “borders” and delineate the start of the Savage North at the northern banks of Delimbiyr, the River Shining.
The North is a rugged, heavily wooded wilderness only lightly civilized and ruled by humans. Such civilization envelops the coastal regions (as far inward as the Long Road running from Mirabar to Waterdeep) securely; the vast, open, rolling valley lands of the river Dessarin are less secure, and the eastern regions with the High Forest and the mountains are only as civilized as far as one’s swordpoint.
The North has been this way for decades, but it wasn’t always so. One thousand years ago, the North consisted of a number of civilized elven and dwarven realms surrounded by a wilderness roamed by fearsome monsters, and such races as orcs, trolls, goblins, and bugbears. Human tribes were few and primitive, dwelling along the coast. The lower birth rates of the demihuman races rendered them less able to replace casualties suffered in their almost continual fighting with the aggressive humanoids and their numbers dwindled steadily. Pushed southward by the ever expanding, fecund orc tribes, the dwarves and elves either abandoned realms in retreat or fell, overwhelmed by numbers and slaughtered. The many resulting, largely-empty dwarven delves and holds are what are now referred to by human adventurers as “dungeons.”
The demihumans, although they achieved many splendid victories in battle, could not stem the humanoid tide even when they united (see the Fallen Kingdom under “Places of Interest” below). Today, the dwarves remain only around the richest mithral mines in the North, and no known elven settlements of any appreciable size exist north of Evereska. The rise of human power in the North outstripped even the growth of the orcs, and prevented the total collapse of civilization in the area.
The North remains a land of riches, mineral wealth equalled nowhere else in the known Realms, and seemingly endless stands of timber of a size not found elsewhere in Faerûn. Game is plentiful, and the landscape is beautiful. Be warned, though – danger is always lurking and, for the most part, the law of the North is the law of the sword.
1) I agree strongly with the OP about the flexibility/ubiquity of the PoL concept. As long as the only control available is control in force, PoL is usable in any number of ways.
2) PoL also implies light, as in points of. There has to be some civilization out there in order to explain the existence of all the cool toys that PCs like, and to give them something to defend. Borderlands (as in Keep On the...) implies a border between civilization and wilderness.
This isn't to say that dark fantasy worlds like Athas or Aryth (Midnight) don't have their place, but certainly the default would suggest a world more like Greyhawk or the Realms: One in which kingdoms or empires, city-states, and towns ruled both by good and evil forces may exist, surrounded by vast areas of wilderness.