Poison Attacks Clarifications

Fanatic

First Post
Alot of monsters have abilities that are poisonous. Take the Rot Harbringer for example. Now assuming he hits, what is the save DC for his poison? I cannot find it anywhere, do I use hit +25 against AC again for the ongoing or what?

I presume that the poisons in the DMG a 'save' actually means that as the DM I roll to 'attack' again with the poison against the specific save and if I miss the player saves. Is this correct or am I confused?
 

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Fanatic said:
Alot of monsters have abilities that are poisonous. Take the Rot Harbringer for example. Now assuming he hits, what is the save DC for his poison? I cannot find it anywhere, do I use hit +25 against AC again for the ongoing or what?

I presume that the poisons in the DMG a 'save' actually means that as the DM I roll to 'attack' again with the poison against the specific save and if I miss the player saves. Is this correct or am I confused?

Thats the whole bit about Saving Throws. At the end of the affected person's turn, they throw 1 Saving Throw for each effect that needs one. A roll of 10 or better succeeds and ends the effect, 9 or less keeps the effect going. Any modifiers to your saving throw, such as Human Perseverance which adds +1, are just added to the d20 roll, meaning a Human with the feat mentioned would have to roll an 8 and under to fail a Saving Throw.
 

You're confused. If an attack deals ongoing poison damage on a hit, then it's automatic and doesn't need an attack roll.

Saves are a simple d20 roll. On a roll of 10 or better, you save (by default; there are lots of effects that modify saves).
 

Thank's that saved alot of hassle, so pretty much you have a 50% of getting rid of a poison after the first turn yes, unless the ability has a detrimental effect that says otherwise?
 

Fanatic said:
Thank's that saved alot of hassle, so pretty much you have a 50% of getting rid of a poison after the first turn yes, unless the ability has a detrimental effect that says otherwise?

55% barring modifiers.
 

Fanatic said:
Thank's that saved alot of hassle, so pretty much you have a 50% of getting rid of a poison after the first turn yes, unless the ability has a detrimental effect that says otherwise?

Yes. Some posions list the damage as 1d10 then if you save it goes down to 1d8. Most I have seen are save ends. Saving throws are now for determining durration of effects rather than sucumbing to them in the first place (that is usually an attack vs Fort. Dwarves gets +5 vs poison so poison only lasts longer than 1 round 25% or the time.

JesterOC
 

JesterOC said:
Yes. Some posions list the damage as 1d10 then if you save it goes down to 1d8. Most I have seen are save ends. Saving throws are now for determining durration of effects rather than sucumbing to them in the first place (that is usually an attack vs Fort. Dwarves gets +5 vs poison so poison only lasts longer than 1 round 25% or the time.

JesterOC

20% of the time actually ;)
 

You're confused.

And so will a lot of people. They've taken the iconic concept of saves and basically removed it from the game, and two separate new game elements now take the names — one takes the names of the 3E saves, and the other takes the name "saving throw".

This isn't necessarily bad, but sure is confusing.
 

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