helium3
First Post
JohnSnow said:The thing I find funny is that people are complaining about how "unmedieval" the starting town is without having seen it. Many medieval cities had narrow roads, but there are many places in England, France, and Germany where you can still see parts of cities that aren't much changed from the middle ages. Carcasonne (a walled city) comes to mind, but York (also walled) is another good example. And yes, by American standards, the streets are narrow. But the main roads are not exactly cramped alleyways. They can handle cars - sometimes even two abreast.
I'm not complaining about the starting town in any way. Actually I'm not even complaining. I'm just stating that I hope the WotC generated setting material doesn't exude an air of "no one cares about anything besides having sick powers, killing monsters and getting loot, so we officially declare setting consistency unfun" and have all sorts of stuff that make my brain hurt. Most people may not care about the matter, but I'm the kind of person that does.
Not that I'm really all THAT worried about it. They'll likely do a bang-up job.
People don't generally want to get into the issues of medieval sanitation (or lack thereof). Therefore, D&D settlements tend to be less cramped, as real medieval towns would have been if they'd had to endure without technological improvements for hundreds of years. Roman towns tended to be less cramped for sanitation reasons. And of course, because the romans knew how to build sewers, they were also cleaner than medieval cities where people emptied chamber pots out of second story windows onto the street (and the people) below.
They also knew how to pour concrete!!