Polearm Fighter Questions

Can you add to this particular slide with an additional power, or not? And if not, why not? Looking for a RAW interpretation.
Thought I already said, but I guess it was buried in a pile of other stuff.

You get +1 to the slide, but the target must still end up in that particular square.
 

log in or register to remove this ad

I say B because something that has no concrete number can't be increased by x to get a sensible result -- at least in this case.

You can increase your gain with footwork lure if you get more reach.
Overreaching weapon (AV)
Eternal defender (MP)
 

OK, thanks guys. Looks like the consensus is B.

Hmm. I was trying to find a way to make a sort of keep-away fighter.

I attack foe from reach on my turn, marking it. Foe steps in to close with me on its turn. I use polearm gamble to get opportunity attack for that movement (at bonuses to attack from other feats). I use Heavy Blade Opportunity to make that opportunity attack a Footwork Lure attack. I slide 1, foe slides into the square I left plus another square with Staggering Weapon. Foe is now once again not next to me (but not so far away they can charge).

But it sounds like the consensus is that will not work with a Staggering Weapon.

OK, so option 2 is instead to use the Fluttering Leaf Style feat.

Fluttering Leaf Style (from Dragon Mag. 368, Pg. 61) lets you shift 2 squares instead of 1 with Footwork Lure, but you must end the shift adjacent to the target.

So similar scenario. I Attack foe from reach on my turn, marking it. Foe steps in to close with me on its turn. I Use polearm gamble to get opportunity attack for their movement (at bonuses to attack from other feats). I use Heavy Blade Opportunity to make that opportunity attack a Footwork Lure attack. I shift 2, to the other side of the foe, foe slides into the square I left. Foe is now once again two squares away from me (but not so far away they can charge).

Anyone see any reason why that does not work?
 

You can add as many squares of movement to the slide as you like, provided the target ends up in the square you vacated.

For the same reason you cannot use your dwarven racial traits to shift less than 'the square you vacated' you cannot use other powers to shift for more squares. This is because the target isn't shifting a number of squares, and therefore there is nothing to add nor subtract to.

That said, footwork lure IS a good power with polearms, because it doesn't care about reach, the enemy goes into your square no matter how distant.

A good multiclass for this build might be a warden for the free 'mark everyone around you' action, followed by the PP that increases your reach by one.

Wow. C-C-C-Combo.
 

You can add as many squares of movement to the slide as you like, provided the target ends up in the square you vacated.

Yes, I did that in the example I gave. The target slides to the square I started in.

For the same reason you cannot use your dwarven racial traits to shift less than 'the square you vacated' you cannot use other powers to shift for more squares. This is because the target isn't shifting a number of squares, and therefore there is nothing to add nor subtract to.

The feat in question impacts how many squares *I* shift, not the number of squares the target slides.

Do you see any reason it does not work as I described above? I'll repeat it:

I attack foe from reach on my turn, marking it. Foe steps in to close with me on its turn. I use polearm gamble to get opportunity attack for their movement (at bonuses to attack from other feats). I use Heavy Blade Opportunity to make that opportunity attack a Footwork Lure attack. I shift 2 as part of Footwork Lure, to the other side of the foe, and foe slides into the square I left as part of Footwork Lure. Foe is now once again two squares away from me (but not so far away they can charge).

To clarify once again (because I think some confusion exists): I am not using Footwork Lure at reach. I am not using Footwork Lure on my own turn even. I am using Footwork Lure on the foes turn, as an opportunity attack in reaction to the foe entering a square next to me. There is no sliding a foe more than one square involved in this example, due to reach or anything else.
 
Last edited:

Yes, I did that in the example I gave. The target slides to the square I started in.



The feat in question impacts how many squares *I* shift, not the number of squares the target slides.

You didn't mention anything about any effect that in any way alters how many squares you shift, nor could in -any way- change the number of squares you shift.

You mentioned a magic item that changes how something can slide, but that's not relevant. Shifts are not slides, and altering a slide cannot affect a shift.


Do you see any reason it does not work as I described above? I'll repeat it:

I attack foe from reach on my turn, marking it. Foe steps in to close with me on its turn. I use polearm gamble to get opportunity attack for their movement (at bonuses to attack from other feats). I use Heavy Blade Opportunity to make that opportunity attack a Footwork Lure attack. I shift 2 as part of Footwork Lure, to the other side of the foe, and foe slides into the square I left as part of Footwork Lure. Foe is now once again two squares away from me (but not so far away they can charge).

If you describe to us how you plan on shifting 2, then we'll be glad to help you with this. If this does, in fact, work that way, it would be made of awesome.

Sadly, as it stands, what you have described cannot accomplish what you wish.
 

I would allow you to shift and slide the target two squares, so long as he still ended up adjacent to you. That way you'd have the option of backing up and maneuvering him partially around your body to the side. This could get him out of combat with your allies, but you'd still be at risk from him.
 

You didn't mention anything about any effect that in any way alters how many squares you shift, nor could in -any way- change the number of squares you shift.

Yes, I did. And yes, I can.

I'll repeat it once again:

Fluttering Leaf Style (Feat from Dragon Mag. 368, Pg. 61) lets you shift 2 squares instead of 1 with Footwork Lure, but you must end the shift adjacent to the target.

You mentioned a magic item that changes how something can slide, but that's not relevant. Shifts are not slides, and altering a slide cannot affect a shift.

I did not mention a magic item. That was the first example. We are discussing a different example. I know the difference between a shift and a slide, and I am using the terms properly.

If you describe to us how you plan on shifting 2, then we'll be glad to help you with this. If this does, in fact, work that way, it would be made of awesome.

I did. I think this is the third time I have done so now. It's a feat called Fluttering Leaf Style. The only purpose of the feat is to do this. I gave the full relevant text of the feat. Not sure what else I can offer you.
 

I would allow you to shift and slide the target two squares, so long as he still ended up adjacent to you. That way you'd have the option of backing up and maneuvering him partially around your body to the side. This could get him out of combat with your allies, but you'd still be at risk from him.

The second example does not involve sliding the target two squares.

Am I just not describing this scenario well? Maybe I need a diagram. Where's FrankTheDM when yah need him?

Here, this is an attempt without the fancy graphics:

O=empty space, X=PC, M=monster

starting positions
OOOOOOO
OOXOMOO
OOOOOOO

Monster enters adjacent square and provokes OA
OOOOOOO
OOXMOOO
OOOOOOO

Fluttering leaf allows two shifts as long as you end the shift adjacent to the enemy.
OOOOOOO
OOOMXOO
OOOOOOO

Slide Monster into the space you left.
OOOOOOO
OOMOXOO
OOOOOOO
 
Last edited:

Hmm. I was trying to find a way to make a sort of keep-away fighter.

Well, though a lot of GMs rule otherwise, I reckon polearm gamble + fighter is enough.
'cos the OA interrupts their movement, so you attack them while they're still 2 squares away.
And if you hit ... fighter's combat superiority stops them in their tracks.
 

Remove ads

Top