the Jester
Legend
Not everyone has political stuff go on in their game- in some campaigns, you don't ever even know the name of the country you're in, or whether there's a ruler, much less their name. But in some, politics are either a major feature or a major element in the background. And it doesn't have to be politics like "kingdom A is trying to steal land and resources from kingdom B"- political tensions and conflicts can exist solely within a society, too.
If your game includes politics as either a pc-facing thing or as a background element, what is that like? What kind of political tensions are dominant? Do you have lots of factions, racial tensions, social stratification, a struggle between church and state for dominance? Is there a monarch with unlimited power or a council of wise men or a dictator grimly holding on to power by playing the aristocrats against each other?
If your game includes politics as either a pc-facing thing or as a background element, what is that like? What kind of political tensions are dominant? Do you have lots of factions, racial tensions, social stratification, a struggle between church and state for dominance? Is there a monarch with unlimited power or a council of wise men or a dictator grimly holding on to power by playing the aristocrats against each other?