But would they lose those XP and treasure if they rested?I don't think I would call it no reward. My players are definitely feeling the reward from adventuring in the Caves of Chaos. They're gotten two magic weapons already and some other valuables after two game days of adventuring and tangling with orcs.
To put it another way - if your players choose to have their PCs rest, are you going to decline to run excititng, rewarding scenarios for them?
If the answer is no, then the 15 minute day has cost them nothing at that metagame level.
If the answer is yes, then isn't that a bit weird? Isn't the point of fantasy RPGing to participate in exciting, rewarding scenarios?
Even then, isn't there a different adventure to go on in the next session?you generally get the same treasure and XP by returning the next morning, except in the rare case that the monsters flee their lair during the night
How many groups are playing long sessions with no XP awarded as the PCs trudge from empty cave to empty cave learning that everyone has fled during the night? That doesn't sound like a very interesting session to me/
That sounds right. As long as their are players and a GM, there should be no shortage of scenarios to play through.My players were more disappointed in the lost of XP really, but either resource is always just around the corner anyway. It isn't like they need to meet a quota on Kobold skulls to pay their rent.
This is why I'm a little dubious about using XP and treasure to regulate adventure pacing.