I first started role playing in 1980. Back then, the gaming groups I knew about let every player have several PCs. Often, each player would get a full compliment of classes - I had a fighter, a thief, a mage and a cleric in my first game. I'm not sure whether more classes even existed at the time, at least not in the old D&D books that we were using! Anyway, a small group of four or five players could send a huge party into a dungeon. That situation remained until several years later, when I drifted away from gaming...
Then I got into D&D again about three years ago, after having moved to another city. One difference between then and now is that the current gaming groups seem to use a "one player, one PC" rule, the only exceptions being hirelings and henchmen types (and familiars, if you want to count those).
Is that all a matter of how gaming preferences evolved over time, or is it a regional thing? Does anyone still game with lots of PCs per person? If you've tried both, Which do you prefer? I think I like our old way. Combat rounds did tend to be lengthy, but role playing lots of characters was fun.
Then I got into D&D again about three years ago, after having moved to another city. One difference between then and now is that the current gaming groups seem to use a "one player, one PC" rule, the only exceptions being hirelings and henchmen types (and familiars, if you want to count those).
Is that all a matter of how gaming preferences evolved over time, or is it a regional thing? Does anyone still game with lots of PCs per person? If you've tried both, Which do you prefer? I think I like our old way. Combat rounds did tend to be lengthy, but role playing lots of characters was fun.