I worked on my setting for one year before I even play tested it, and for six months before it was ready for actual play. I wanted it perfected before it was unleashed.
Societies with tech levels from Bronze Age to Rennaissance are featured. 7 different cultures of humans. 9 unique languages. 15 page open-ended History, with some ages only being summarized. 12 hand-drawn, full color maps. Revamped Equipment lists. Stats for Da Vinci -style mechanical flyers, a fully revamped and improved martial arts system. Full calendar. List of planetary bodies seen from the surface, Zodiac system (I was bored

), Monster tables for each nation (which are defined by geographic/climatic boundaries), simple and streamlined houserules, system for using the Chaosium Sanity stat, and 20 PC factions. Arabic, Egyptian, Mongolian, Han dynasty Chinese, English, Viking, Sumerian, Classical Greek and many fantasy cultures in different regions. Yeah, I'm bragging. I put a hell of alot of work into my baby.
And I love doing it. I'm already starting on a new setting, one based purely on ancient Mediterraenean cultures called Gaia. This one will be a little easier than Ryetelth (the world I just described, and I recently learned is the name of literary setting), which was much more global in view.
There are folks who don't like Ryetelth, but I couldn't care less. I love it, damn near any type of fantasy you want can be found there. Players have more options in my game than most. It's a blast
