Driddle said:
I remember my 1st ed. Illusionist was really cool because he was, well, something other than the standard mage.
Nowadays, though, it's as though you're attaching a means-nothing title just to gain access to an extra spell; anyone can do it as a "diviner" or an "abjurer" or whatever. Those so-called specialists still share like 80 percent of the same spell list (or at least the spells anyone cares to cast). Nothing special there.
Sorry, your poll doesn't really have any reasonable answer for me.
I somewhat remember 1st edition, but while I see the difference now, I don't think it's bad!
I never really saw the point for illusionists to be special. Why illusionists and not evocers, transmuters, abjurers, enchanters, necromancers, and so on?
Just because of gnomes? Sorry, I don't really get it. Illusionist is not a class.
There is no need for that special something, you are looking for. That's what the player is for. Every character is unique and should be. It's the background and behaviour, which makes a character unique, not the stats and abilities.
You can have two mechanically exactly equal characters who are drastically different, feel different, play different, have a different impact on the game, just because of the way you utilize their abilities and build them into the story.
It's called roleplaying game for a reason.
Bye
Thanee