rogueattorney
Adventurer
I never really saw the point for illusionists to be special. Why illusionists and not evocers, transmuters, abjurers, enchanters, necromancers, and so on?
Just because of gnomes? Sorry, I don't really get it. Illusionist is not a class.
There is no need for that special something, you are looking for. That's what the player is for. Every character is unique and should be. It's the background and behaviour, which makes a character unique, not the stats and abilities.
You can have two mechanically exactly equal characters who are drastically different, feel different, play different, have a different impact on the game, just because of the way you utilize their abilities and build them into the story.
The original illusionist was not just a magic-user that used spells from the illusion school. He had an entirely different spell list and entirely different spell progression. The "schools" of magic weren't hard and fast, and many illusionist spells, weren't of the illusion school. The illusionist's spells warped reality and dealt with color, sounds, light and shadow. As the illusionist gained in power, his ability to control reality increrased, until he could "Alter Reality". The spells required a lot more player creativity and DM adjudication of the effects. The point is, that it wasn't a specialist wizard in the 2e scheme of things, but an entirely different class, that played differently than the magic-user.
Gygax (in Dragon #103, 1986) proposed some new classes for his (never published) second edition. Among them was a wizard sub-class that was to be something like a Diviner. That's the way 2e should have gone. By fully fleshing out each of the schools of magic as seperate classes - in my opinion, a much more creative, flavorful, and fun way to go.
But then, that would have been counter to the trend of de-emphisizing classes in favor of skills, which is an entirely different discussion better left to another time and place...
R.A.