The psionic handbookwhich bit it had two? plus the updating will change it no matter what we do.
The psionic handbookwhich bit it had two? plus the updating will change it no matter what we do.
Just reprint the 2E psionics handbook and adjust the damage for 5E. The perfect system
I admit my own personal bias towards 2e version, even if I recall it was a bit OP compared to others IIRC.I want it to work like it did in 2nd ed
I prefer psionics to not exist. Or maybe, replace "normal" magic, but I definitely don't want to have both at the same time.
In terms of D&D, I think these hooks are perfectly handed with existence of Sorcerers.Now see, I quite like having both...and having them distinct/separate "powers/sources." It's become a decent set of plot hooks and setting developments having both Psychics and Mages/Wizards existing in the same world.
Sorcerers are terrible. They are Wizard light, Now with Metamagic! They are a half-baked class who muddy up the difference between an innate caster with absolute control over their supernatural abilities and the incantation/ritualistic wizard class. The love for Vancian inspired D&D spellcasting baffles me. It is a terrible system. But 50 years on, here we are.In terms of D&D, I think these hooks are perfectly handed with existence of Sorcerers.
I mean, there are Wizards, who learn and perfect formulas. There are Sorcerers, who just unleash magic, because they can. There are Warlocks, who siphon their abilities from horrible creatures that a human mind can't comprehend. And then there are Psionics who... wield something that looks like magic, but isn't magic?
But I think I'll stop before I start ranting about how much I hate the way D&D handles magic.
How so?too abstract to really work and have super limited would work better for a half-caste from a conceptual level.
Sorcerers need 2 things to make them justified outside of just wizard light: spell point system, and origin powers. Less spells to choose from, less spells to have prepared, but use spell points instead of X slots per day, and then have the origin mean something with several ascending powers.Sorcerers are terrible. They are Wizard light, Now with Metamagic! They are a half-baked class who muddy up the difference between an innate caster with absolute control over their supernatural abilities and the incantation/ritualistic wizard class. The love for Vancian inspired D&D spellcasting baffles me. It is a terrible system. But 50 years on, here we are.
I disagree. They’re justified as they are in 5e.Sorcerers need 2 things to make them justified outside of just wizard light: spell point system, and origin powers. Less spells to choose from, less spells to have prepared, but use spell points instead of X slots per day, and then have the origin mean something with several ascending powers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.