Dannager
First Post
Common Sense
Is a rhetorical crutch. Use your words.
Common Sense
I don't disagree on any particular point except the first one. This is a playtest, not a published set of rules (yet)...so I think both definitions are equally relevant.I was actually thinking more relevantly: How To play Document pg. 12:
"Your hit points represent a combination of several factors. They include your physical durability and overall health, your speed and agility to avoid harm. They also account for luck, divine favor and other mystic factors.
In short, hit points are an abstraction. While you are at or above half your hit points, you show no signs of injury. At less than half your hit points, you have acquired a few cuts or bruises. An attack that reduces you to 0 hit points or fewer strikes you directly, leaving a bleeding injury or other trauma, or it simple knocks you unconscious."
Emphasis mine. In short according to this document, which might i remind you all goes with this game we are play testing. HP is an abstraction, a PC might never be actually hit until that 0 of fewer blow. Relying on luck alone or perhaps divine fortune keeps all attacks from hitting a character until the god's fortune runs out.
It's a miss on the main attack. But the Slayer is just so good at fighting, they can at least salvage a little damage. And face it, the amount of damage is tiny (compared to what they can do with an actual hit). This probably would be getting a lot less complaints if people weren't fighting 2hp kobolds.
Common Sense
In our PF game that recently died, the DM tried to introduce something like this for *everybody* and it didn't take. It lasted one or two sessions and was never heard from again (everybody deals a d4 dmg on a miss).
In my opinion, this is a silly ability, one that I would expect to see on a 4e character sheet. 4e wasn't for me, so perhaps 5e in this vein isn't for me either.
1e (actually every other edition of D&D, including 4e) fighter vs kobold: if the fighter hit, he probably killed it. He never killed it on a *miss*.
HP is common sense?
Using a mechanic that can represent: Physical, Luck or other mystical durability and your saying that someone who misses physically cant damage the other three?
maybe it was a miss because that character used up some of his luck or mystical defenses dodging the fury of the slayer.
Hit Points make as much sense as possible. It's an abstract quantification that is used because the alternative is usually much more complicated and slower to adjudicate.
The fluff that goes with the Reaper damage does not make as much sense as possible. It could be easily fixed by the designers, and should not require customers to "change the text" to make it palatable.
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The fluff that goes with the Reaper damage does not make as much sense as possible.
It's only unpalatable to a certain subset of players. Personally, I do not find the rationale behind those players' preferences defensible. In the absence of the ability to defend their preferences in a playtest environment where important design decisions must be made, I believe their preferences should be marginalized. If that means that those players become disenfranchised, it's nothing to cry over; pleasing everyone is not a worthwhile goal when it necessitates the creative dilution of your product.It could be easily fixed by the designers, and should not require customers to "change the text" to make it palatable.