Viktyr Gehrig
First Post
yea the whole "You are a glorfied town guard, and I get to rewrite reailty" is not the part of classic D&D I want back... My fighter is just as Awsome as your wizard
See, and this is what is killing me in this converation, because that's not what classic D&D was like at all. Third Edition is not 'classic'. In AD&D, the mid-level Fighter could always beat the mid-level Wizard in a fight, and the high-level Fighter stood a chance against a high-level Wizard unless the Wizard had time to prepare. In AD&D, if a high-level Fighter got into melee range with the Wizard at all the fight was over. Two attacks at full BAB each round, with movement, either of which would prevent the Wizard from casting a spell.
Not to mention, of course, that the Fighter had better saving throws than anyone but the Paladin and the save DCs didn't scale by spell level-- so most of the 'save or lose' spells the Wizard could hit him with would have whiffed.
In AD&D, a third level Fighter having a 100% chance to kill one Kobold per round wasn't surprising, because if he started adjacent to that many Kobolds, he had better-than-average odds of killing all three of them.
Third Edition wasn't the 'last' edition in which Fighters sucked, it was the only edition in which Fighters sucked.
Yes, but spending your entire turn to kill a single kobold isn't helpful at all, regardless if it's a 65% chance or a 100% chance. The thing about weak opponents is that they're strong in numbers. If the point is to make him better at fighting weak opponents, why not something that deals damage (even a small amount) to more than one target? How about giving the fighter free attacks (like one per fighter level) against enemies below a certain max hp threshold? Both of those not only have precedent in D&D, but I feel are much better designed game pieces.
I really wish Fighters had multiple 'combat maneuvers' as at-will powers that replaced his basic attack, like the 4e Fighter did. I don't like Encounters and Dailies for Fighters (though Surge is cool) but I liked the 'combat options' in Classic D&D. The Fighter should get to choose extra maneuvers and stances as he gains in experience.