There was a time i'd check a lot of these. These days I just want to get to the action and what I find fun and worthwhile. The mini game of traveling through inhospitable places, managing inventory, realistic healing, etc.. is just not worth the time and effort. YMMV.
I check carrying capacity but most of these other items only become a thing if they are interesting to be a thing.
I can only speak for my games, but it was super inconsistent. Anytime the GM brought it up out of nowhere, everybody instantly said "oh crap, a gotcha is around the corner!"I'd love to know how many people back in the "hardcore" days of OD&D/BECMI/1e were tracking this, or just wrote, "2 wks. iron rations, 20 arrows" and never changed that.
As kids, we tracked most of that because we thought we had to because of the rules. As we got older, and read more of the rules and other articles (like in Dragon), we realized that keeping track of the minutia was something best kept to video games and we didn't bother unless it was directly related to the adventure. Ie. when playing in an adventure where resources were very sparse, we'd still track it. But typical dungeon crawl when it could be reasonably assumed to restock those things (town nearby)? didn't bother.I'd love to know how many people back in the "hardcore" days of OD&D/BECMI/1e were tracking this, or just wrote, "2 wks. iron rations, 20 arrows" and never changed that.
As kids, we tracked most of that because we thought we had to because of the rules. As we got older, and read more of the rules and other articles (like in Dragon), we realized that keeping track of the minutia was something best kept to video games and we didn't bother unless it was directly related to the adventure. Ie. when playing in an adventure where resources were very sparse, we'd still track it. But typical dungeon crawl when it could be reasonably assumed to restock those things (town nearby)? didn't bother.
For my current Twilight 2000 4e game:Elaborate replies encouraged! For bonus points, let us know which mods you use that you think are too clunky/slow, and which ones you wish you would use in your game.
(For purposes of this poll, module = subsystem, or additional rules used to simulate that element.)
Similarly with food, water, and ammunition - if the party is someplace where coming by basic supplies would be difficult, such that inventory management is actually part of the challenge, then we track it. But most of the time it would be busywork that doesn't add anything ineresting to the result.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.