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D&D General Poll: What module do you want to see Goodman Games tackle next for Original Adventures Reincarnated?

What module do you want to see Goodman Games tackle next for Original Adventures Reincarnated?

  • Against the Cult of the Reptile God

    Votes: 8 10.4%
  • Beyond the Crystal Caves

    Votes: 0 0.0%
  • Desert of Desolation

    Votes: 9 11.7%
  • Dragons of Despair/Dragonlance Series

    Votes: 2 2.6%
  • Dwellers of the Forbidden City

    Votes: 6 7.8%
  • Queen of Spiders/Vault of the Drow/Queen of the Demonweb Pits

    Votes: 17 22.1%
  • Test of the Warlords

    Votes: 2 2.6%
  • The Forgotten Temple of Tharizdun

    Votes: 3 3.9%
  • The Lost Caverns of Tsojcanth

    Votes: 7 9.1%
  • The Slavers

    Votes: 15 19.5%
  • Desert Nomads Series

    Votes: 8 10.4%
  • Palace of the Silver Princess

    Votes: 0 0.0%
  • The Secret of Bonehill

    Votes: 0 0.0%

  • Total voters
    77

Urriak Uruk

Debate fuels my Fire
Title says it all; I've included 10 modules that are all fairly old that I've seen folks reference as one of their favorites.

I know this isn't all of them, and although I picked 10 modules for Google searching "Best D&D Modules," it wasn't exactly a scientific methodology. So if people want me to add more options they think I unjustly skipped, comment your favorite module. If I see a module asked for multiple times, I'll add it to the poll.
 

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The D(Drow) series simply for the Vault of the Drow. When I read about Erelhei-Cinlu for the first time on a website going over it, I just loved how bizarre/messed up/reversed "alice in wonderlandish" it is. The kind of place that would give the Drow their rep or even make people shudder when they think about it.
 

I would love to see Goodman Games uncouple the Dragonlance module series from the pregens and predetermined events. But I don't think that's exactly in their wheelhouse. So I went with Queen of Spiders. Of the old-school modules, it's perhaps the next logical step after the ambitious Temple of Elemental Evil.

Now, talking pie-in-the-sky, what I'd really want to see is a Goodman Games-Dwarven Forge collaboration for a Kidnapping of Princess Arelina/The Revenge of Rusak release!
 

Tonguez

A suffusion of yellow
Slavers series could use a revamp and I'm not sure Wizards would want to touch it, with slavery being a sensitive subject.

I’ve never understood why Busting a Slave ring would be too sensitive a subject - Game of Thrones had a big Slavers arc, and human trafficker is a common theme in lots of movies - you’d think something that takes the stance that Slavery is Evil that Heroes must destroy would be fine
 
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aco175

Legend
I’ve never understood why Busting a Slave ring would be too sensitive a subject - Game of Thrones had a big Slavers arc, and human trafficker is a common theme in lots of movies - you’d think something that takes the stance that Slavery is Evil that Heroes must destroy would be a fine
You would think, so would I, but just last year we had the Pathfinder adventure where the PCs were police officers and that was a problem. I just think that Goodman Games may have more freedom that being a Hasbro company.
 

Stormonu

Legend
I’d like to see them tackle the Slaver’s series. I’ve run my players through it ages ago (it was a huge part of the campaign) and I would to see them tackle a fleshed-out Suderham and revised 5E fight against the slave lords from A3.
 




ShinHakkaider

Adventurer
I’ve never understood why Busting a Slave ring would be too sensitive a subject - Game of Thrones had a big Slavers arc, and human trafficker is a common theme in lots of movies - you’d think something that takes the stance that Slavery is Evil that Heroes must destroy would be fine
I don't think fighting slavers in an adventure is the issue, it wasn't back when the adventure was first released or when I ran it in the the 80's.
I think the concern comes in with certain parts of the gaming community taking issue with the statement that SLAVERY IS EVIL and openly arguing against that point.

Just to reiterate: Slavery is really only a sensitive subject when edgelords start arguing that Slavery "isn't that bad" or "historically a lot of societies had slaves".

It's NOT a sensitive subject when like-minded people/gamers look at the institution of slavery and slavers (at least in game), pick up their weapons and fire up their evocation spells and go: "yeah...NAH."
 


Tonguez

A suffusion of yellow
I don't think fighting slavers in an adventure is the issue, it wasn't back when the adventure was first released or when I ran it in the the 80's.
I think the concern comes in with certain parts of the gaming community taking issue with the statement that SLAVERY IS EVIL and openly arguing against that point.

Just to reiterate: Slavery is really only a sensitive subject when edgelords start arguing that Slavery "isn't that bad" or "historically a lot of societies had slaves".

It's NOT a sensitive subject when like-minded people/gamers look at the institution of slavery and slavers (at least in game), pick up their weapons and fire up their evocation spells and go: "yeah...NAH."
Ae, I forgot about those people - for a moment I forgot we live in the age of ubiquitous social media and too many edgy opinions
 

grimslade

Doddering Old Git
D1, D2, or Q1 are an easy choice. So obviously we can not choose them. Lost Cavern of Tsojcanth is a great module that would benefit from the in-depth treatment Goodman Games gives. The Slaver series is problematic not for the Slavery, but because there is an omnibus edition already out by WotC without the 5E update. Also, there are four modules in the series and that is way to many pages for a single book, so really it is one of the A series, not all 4.
 




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